Hey guys,
I'd like to use the raytrace through pixel method in the SDK to select objects in the preview. I get the TRACE_DONE_MESSAGE but how do I go on? Feels like there should be a class 'TrayceDoneMessageInterface' that I can cast to which contains the hitpoint, object or material UID...
Btw I'm wondering if this is he right place in the Forum to ask..? I feel it's generally linked to the SDK but not necessarily to the Public Beta, so I'm creating new posts every time...
How to handle the trace_done_message?
Re: How to handle the trace_done_message?
Hi,
You want something like this:
I think this is the right forum yeah
You want something like this:
Code: Select all
else if(message->getType() == Indigo::MessageInterface::TRACE_DONE_MESSAGE)
{
Indigo::TraceRayDoneMessageInterface* m = static_cast<Indigo::TraceRayDoneMessageInterface*>(message.getPointer());
I think this is the right forum yeah
Re: How to handle the trace_done_message?
Oh my god I feel stupid - yes, this is exactly what I've been looking for. Turned out the header file wasn't linked correctly in my project so this class didn't show up anywhere
Sorry
Sorry
