General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Mon Oct 12, 2009 10:23 am
Hi
Again I'm working on fireplace this time I made some progress, all I missing is good displacement texture (I think).
But I'd like to hear opinion from you, It don't have to be perfect

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Attachments
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- specular
- 24spec.jpg (1.02 MiB) Viewed 2688 times
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- bump
- 24bump.jpg (871.45 KiB) Viewed 2688 times
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- albedo
- 24.JPG (1.29 MiB) Viewed 2687 times
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- render
- default.png (294.02 KiB) Viewed 2682 times
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Mon Oct 12, 2009 11:15 am
hey, that looks pretty nice! thanks for sharing the textures.
you're right, a proper displacement map would make it look even better

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Borgleader
- Posts: 2149
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by Borgleader » Mon Oct 12, 2009 11:40 am
That is a mighty nice render

benn hired a mercenary to kill my sig...
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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Mon Oct 12, 2009 7:26 pm
thanks but does on displace mean white color represent is something high or low? I know, I can check it but I rather ask

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OnoSendai

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Contact:
Post
by OnoSendai » Mon Oct 12, 2009 7:29 pm
white = positive displacement, so high if normals are pointing up.
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ozzie
- Posts: 126
- Joined: Thu Sep 06, 2007 12:22 pm
- Location: Poland
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by ozzie » Mon Oct 12, 2009 8:56 pm
thanks

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