Human warm blood scattering, absorption, viscosity

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Meelis
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Human warm blood scattering, absorption, viscosity

Post by Meelis » Thu Sep 03, 2009 12:06 am

Hi

Does anybody know graphics of scattering and absorption values for human blood.
And warm blood ~37c viscosity.

I have 1 graphic of absorption.
Image

-------
Edit
Some data
Image

g from table 3. average cosine in indigo 0.91
μs from tabel 3. i belive average Scattering coefficient 13440
μa from tabel 3. absorption coefficient 10220
n from table 1. IOR average ~1.3525
a from table 2. albedo reflectance 0.5681
rd from table 2. diffuse reflectance 0.007

Tabulated Absorption values (350-750 nm) of s4 blood.
  • 811.29
    840.32
    809.73
    896.77
    791.93
    701.61
    646.77
    687.10
    722.62
    711.33
    469.38
    309.70
    245.18
    177.43
    154.85
    148.40
    145.17
-----
edit 2

Average human blood viscosity @ 37c = 4.363 mPa.s
(3.26 +/- 0.43, 4.37 +/- 0.60, and 5.46 +/- 0.84 mPa.s)

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Zom-B
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Re: Human warm blood scattering, absorption, viscosity

Post by Zom-B » Thu Sep 03, 2009 8:18 pm

interesting numbers you got here :)

some finalized Material for the database would be some nice result out of this!
My test with this number result in a quite dark material... setting the SSS to 13440 on uniform is nothing Indigo likes speed wise...
polygonmanufaktur.de

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Meelis
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Re: Human warm blood scattering, absorption, viscosity

Post by Meelis » Thu Sep 03, 2009 9:26 pm

Maybe without SSS or lower it 3x 10x 100x.
I test it soon.

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Zom-B
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Re: Human warm blood scattering, absorption, viscosity

Post by Zom-B » Fri Sep 04, 2009 12:53 am

here is a example with the tabulated values of you, and SSS set to 134.4 uniform
blood.jpg
blood.jpg (22.3 KiB) Viewed 7680 times
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PureSpider
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Re: Human warm blood scattering, absorption, viscosity

Post by PureSpider » Fri Sep 04, 2009 12:59 am

Maybe test it with a thin layer of blood... blood gets pretty opaque and dark when it's that "thick"

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fused
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Re: Human warm blood scattering, absorption, viscosity

Post by fused » Fri Sep 04, 2009 1:37 am

PureSpider wrote:Maybe test it with a thin layer of blood... blood gets pretty opaque and dark when it's that "thick"
+1

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Meelis
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Re: Human warm blood scattering, absorption, viscosity

Post by Meelis » Fri Sep 04, 2009 4:01 am

Yes Blood optical depth is ~2mm (0.002m) its really dark.
But thinn layer is light.
Image
Image

It's on water simulation object so slimmer and a bit wrong, too light. (will try right viscosity)
And its on air and some of it below ground because low ground resolutsion.
Image

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<scenedata>
	<medium>
		<name>SSS-Transparancy</name>
		<precedence>8</precedence>
		<basic>
			<ior>1.3525</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<regular_tabulated>
               				<start_wavelength>0.35E-06</start_wavelength>

               				<end_wavelength>0.75E-06</end_wavelength>

               				<num_values>17</num_values>

               				<values>
						811.29
						840.32
						809.73
						896.77
						791.93
						701.61
						646.77
						687.10
						722.62
						711.33
						469.38
						309.70
						245.18
						177.43
						154.85
						148.40
						145.17
               				</values>

            			</regular_tabulated>
			</absorption_coefficient_spectrum>
			<subsurface_scattering>
				<scattering_coefficient_spectrum>
					<uniform>
						<value>13440</value>
					</uniform>
				</scattering_coefficient_spectrum>
				<phase_function>
					<uniform/>
				</phase_function>
			</subsurface_scattering>
		</basic>
	</medium>
	<material>
		<name>SSS-Transparancy</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>SSS-Transparancy</internal_medium_name>
		</specular>
	</material>

	<material>
		<name>Reflection</name>
		<phong>
			<exponent>
				<constant>7000</constant>
			</exponent>
			<ior>1.38</ior>
			<diffuse_albedo>
				<constant><rgb>
					<rgb>0.357 0.020 0.012</rgb>
					<gamma>2.2</gamma>
				</rgb></constant>
			</diffuse_albedo>
		</phong>
	</material>

	<material>
		<name>Blood.001</name>
		<blend>
			<a_name>SSS-Transparancy</a_name>
			<b_name>Reflection</b_name>
			<step_blend>false</step_blend>
			<blend>
				<constant>0.1</constant>
			</blend>
		</blend>
	</material>

</scenedata>

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Meelis
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Re: Human warm blood scattering, absorption, viscosity

Post by Meelis » Fri Sep 04, 2009 7:25 pm

Some data
Blood viscosity 4.363 mPa.s = 0.004363 Pa.s
In blender viscosity = (viscosity) / (density kg/m3)
-> 0.004363 / 1060 = 4.116*10-6

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