My material testing scene

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dcm
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My material testing scene

Post by dcm » Thu Jan 05, 2012 11:13 am

Hello world

I decied to share my test scene for material creation inside of indigo. Scene was made by Piotr Dacewicz and me. Scene is calibrated to give most neutral result.
Model is placed inside of the box which have dimensions 1x1x1m . Inside are 2 emitters placed in 2 layers, so you guys can simply switch between them to check material in some more ways.
Every side of the box is mapped with texture with neutral color. Textures works like indicators (see image below).
Of course, scene is not perfect so please, if u find some bugs, feel free to report.

using agfapan100cd with EV 7,5 and ISO 200 you can get similiar result like with linear output but agfapan produce lil bit more contrast and less highlights. Really nice output

You can zoom to object easily to check, if your material is good. With realtime editing, this scene is powerful tool for material creation.

This scene will be probably implemented inside of new IndigoMax as basic mat. preview scene.

PS : for rendering of dielectric materials (glass, water etc.) i recommend to use supersamples factor 3/4 to avoid fireflies or use MLT. For faster rendering, use smaller resolution.

I wish you a lot of fun with that. Some images (scene to download at bottom):
Attachments
pebbles.jpg
pencil.jpg
dt.jpg
glass new.jpg
sss new.jpg
displ new1.jpg
displ new2.jpg
6.jpg
8.jpg
4.jpg
5.jpg
Capture2.JPG
Capture.JPG
color checkpoint.jpg
comparsionn.jpg
Last edited by dcm on Sat Jan 07, 2012 11:34 am, edited 1 time in total.

Stinkie
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Re: My material testing scene

Post by Stinkie » Fri Jan 06, 2012 3:09 am

Thanks!

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zeitmeister
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Re: My material testing scene

Post by zeitmeister » Fri Jan 06, 2012 9:08 pm

Thank you very much, guys...
this is very helpful! Great idea with the light layers to test bump and specular.
And wonderful neutral light!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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dcm
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Re: My material testing scene

Post by dcm » Fri Jan 06, 2012 9:31 pm

im glad its helpful. feel free to post some tests if u do :)

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Pibuz
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Re: My material testing scene

Post by Pibuz » Sat Jan 07, 2012 4:46 am

..you mean that this scene is IN METERS?
HOLY GOD, I've been asking for this for ages :lol:

Gonna test this, guys! Thanks a lot!

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CTZn
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Re: My material testing scene

Post by CTZn » Sat Jan 07, 2012 6:52 am

Thank you, it's doing well !
Attachments
hammered_chrome_to_red_paint_new matdb scene.jpg
hammered_chrome_default_new matdb scene.jpg
obsolete asset

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Pibuz
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Re: My material testing scene

Post by Pibuz » Sat Jan 07, 2012 8:50 am

..unfortunately I can't make it to work as a SkIndigo preview scene :(

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dcm
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Re: My material testing scene

Post by dcm » Sat Jan 07, 2012 9:07 am

Pibuz wrote:..unfortunately I can't make it to work as a SkIndigo preview scene :(
maybe someone can tweak ?

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dcm
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Re: My material testing scene

Post by dcm » Sat Jan 07, 2012 9:09 am

here are some explains how scene works :
Attachments
top.jpg
glass.jpg

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Pibuz
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Re: My material testing scene

Post by Pibuz » Sat Jan 07, 2012 9:43 am

dcm wrote:
Pibuz wrote:..unfortunately I can't make it to work as a SkIndigo preview scene :(
maybe someone can tweak ?
YEP, I hope someone more EXPERT will help us :oops: :D
Thanks for your great work btw, Piotr and Dcm!

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dcm
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Re: My material testing scene

Post by dcm » Sat Jan 07, 2012 9:49 am

can you explain, which problem do u have ? you can still open this scene inside of indigo, create material and save and import to skindigo

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hcpiter
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Re: My material testing scene

Post by hcpiter » Sat Jan 07, 2012 10:47 am

thanks for good stuff !

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dcm
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Re: My material testing scene

Post by dcm » Sat Jan 07, 2012 11:34 am

One note :

using agfapan100cd with EV 7,5 and ISO 200 you can get similiar result like with linear output but agfapan produce lil bit more contrast and less highlights. Really nice output. Im also using agfapan100cd in every scene as default camera :wink:

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Pibuz
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Re: My material testing scene

Post by Pibuz » Sun Jan 08, 2012 2:10 am

dcm wrote:can you explain, which problem do u have ? you can still open this scene inside of indigo, create material and save and import to skindigo
I just wanted to integrate your scene inside our mat preview of skindigo. Seems like it's a quite hard task! :lol:
But don't worry, I'll just wait for some hints by Snorky 8)

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dcm
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Re: My material testing scene

Post by dcm » Tue Jan 10, 2012 7:34 am

im posting 2 new testscenes. Both are from mrmaterials.com. I just tweaked them for usage inside of indigo. There are 2 zip files with PIGS inside.
One is for dielectric (water,glass), sss and all transparent materials. Why ? Scene is without mapping coordinates.
Second files is for mapped materials, scene contains UVW coordinates. Files and examples below.
HDRi used as light source is from hdrlabs.com
Attachments
blueeeeeee.jpg
greeeeeen.jpg
testscene for mapped materials with UVW coordinates.zip
(5.25 MiB) Downloaded 400 times
testscene for dielectric and sss materials without UVW coordinates.zip
(6.53 MiB) Downloaded 386 times

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