3D wood shader

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fused
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Re: 3D wood shader

Post by fused » Wed Feb 24, 2010 12:13 am

more wood. still the same shader.
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fenerolina
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Re: 3D wood shader

Post by fenerolina » Wed Feb 24, 2010 1:27 am

Wow Fused! This oak looks pretty good!
What distracts my eyes now is the simetrical/straightness draw of the wood vains. Would it be possible to add some little knots on the wood? I may ask too much but i really don't know if there're any limits in isl :) . Here is the female joint showing a nice wood vain draw.
Thank you!
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zeitmeister
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Re: 3D wood shader

Post by zeitmeister » Wed Feb 24, 2010 2:17 am

Very promising, fused!
Can you peek anything from the C4D-wood shader? Because it's quite nice...
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Phoenix
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Re: 3D wood shader

Post by Phoenix » Wed Feb 24, 2010 2:43 am

@Fused:
Hey, that looks quite good!
Perhaps you can even adapt it straight from C4Ds Banzi-Shader for your Cindigo exporter. ;o)

@fenerolina:
At least the one of the effects (curled spot) that you emphasized in your image, you would get easily if you simply put the shader in a small angle "into" the object. You now what I mean?

But yeah, knotholes would be nice too.

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CTZn
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Re: 3D wood shader

Post by CTZn » Wed Feb 24, 2010 2:53 am

Some low frequency and low density Billow noise into the vein noise should create those locks...
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galinette
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Re: 3D wood shader

Post by galinette » Wed Feb 24, 2010 5:47 am

What is billow noise?

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CTZn
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Re: 3D wood shader

Post by CTZn » Thu Feb 25, 2010 1:27 am

Of one single octave with randomized width, yes. Maya calls it billow at least :)

Ah, what is Billow noise, sry misread you.
Anders Egleus figured the math behind maya's 3D Texture called Volume Noise.
[...]
The math that Anders figured out is this

Code: Select all

origin = -1 * position * frequency / (scale * 16)
This billow noise is a variation. I don't know how relevant the formula is, and probably many other noise types can do the woodlocks job.
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