3D wood shader
Re: 3D wood shader
more wood. still the same shader.
- Attachments
-
- quickrender.jpg (501.77 KiB) Viewed 2735 times
- fenerolina
- Posts: 141
- Joined: Sun Mar 15, 2009 12:27 pm
- Location: Pyrenees
Re: 3D wood shader
Wow Fused! This oak looks pretty good!
What distracts my eyes now is the simetrical/straightness draw of the wood vains. Would it be possible to add some little knots on the wood? I may ask too much but i really don't know if there're any limits in isl
. Here is the female joint showing a nice wood vain draw.
Thank you!
What distracts my eyes now is the simetrical/straightness draw of the wood vains. Would it be possible to add some little knots on the wood? I may ask too much but i really don't know if there're any limits in isl

Thank you!
- Attachments
-
- 71.JPG (207.1 KiB) Viewed 2717 times
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: 3D wood shader
Very promising, fused!
Can you peek anything from the C4D-wood shader? Because it's quite nice...
Can you peek anything from the C4D-wood shader? Because it's quite nice...
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: 3D wood shader
@Fused:
Hey, that looks quite good!
Perhaps you can even adapt it straight from C4Ds Banzi-Shader for your Cindigo exporter. ;o)
@fenerolina:
At least the one of the effects (curled spot) that you emphasized in your image, you would get easily if you simply put the shader in a small angle "into" the object. You now what I mean?
But yeah, knotholes would be nice too.
Hey, that looks quite good!
Perhaps you can even adapt it straight from C4Ds Banzi-Shader for your Cindigo exporter. ;o)
@fenerolina:
At least the one of the effects (curled spot) that you emphasized in your image, you would get easily if you simply put the shader in a small angle "into" the object. You now what I mean?
But yeah, knotholes would be nice too.
Re: 3D wood shader
Some low frequency and low density Billow noise into the vein noise should create those locks...
- Attachments
-
- billowLocks.png (12.4 KiB) Viewed 2695 times
obsolete asset
Re: 3D wood shader
What is billow noise?
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: 3D wood shader
Of one single octave with randomized width, yes. Maya calls it billow at least 
Ah, what is Billow noise, sry misread you.

Ah, what is Billow noise, sry misread you.
This billow noise is a variation. I don't know how relevant the formula is, and probably many other noise types can do the woodlocks job.Anders Egleus figured the math behind maya's 3D Texture called Volume Noise.
[...]
The math that Anders figured out is this
Code: Select all
origin = -1 * position * frequency / (scale * 16)
obsolete asset
Who is online
Users browsing this forum: No registered users and 4 guests