General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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CTZn
- Posts: 7240
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by CTZn » Sat Dec 12, 2009 7:10 pm
Hmm-hmmm... Yes it's looking pretty good Zom-B I admit, but here: the shoulders and even the top of the head are of a ligther color, because they are lit from below (within ?)... setup is inaccurate, dude.
Just close that hole down shoulders
Also I agree with whaat that the texture density could be reduced some lots.

obsolete asset
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Soup
- Posts: 444
- Joined: Sat Jun 13, 2009 1:20 am
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by Soup » Wed Dec 16, 2009 10:51 am
Fused says he thinks it's too dark and suggests to change the exponent to 1.

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Zom-B

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by Zom-B » Wed Dec 16, 2009 10:36 pm
CTZn wrote:the shoulders and even the top of the head are of a ligther color, because they are lit from below (within ?)... setup is inaccurate, dude.
Light in this EnvMap is mostly hard from the top as you can see from the shadows of eyes area, nose and the front "torso area"...
CTZn wrote:Just close that hole down shoulders

The hole in the bottom is closed m8, you even can see the sss related brighter rim down there
Soup wrote:Fused says he thinks it's too dark and suggests to change the exponent to 1.

Good point, this makes sense and could help here a lot... will test it some day...
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Thu Dec 17, 2009 6:34 am
Allright. I checked and the map is effectively lighter where I mentionned, that must be it.
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mariot
- Posts: 1
- Joined: Fri Dec 25, 2009 11:45 am
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by mariot » Sat Dec 26, 2009 1:35 pm
Hi there, about this absorption layer. Where can be found ? How can i used it in 3ds max with Maxigo 2.0.12a.
thank you.
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