Visiosun Classic glass / flutes glass
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- Posts: 13
- Joined: Sat Oct 03, 2020 10:34 pm
Visiosun Classic glass / flutes glass
Hello
I'm a hobbyist with this render, I use it in conjunction with SketchUp 2017
As in the subject, please provide instructions on how to make such glass.
Colorless, not completely transparent.
Smooth on one side, visible groove on the other (photos attached)
I really want this similar glass.
Best regards
I'm a hobbyist with this render, I use it in conjunction with SketchUp 2017
As in the subject, please provide instructions on how to make such glass.
Colorless, not completely transparent.
Smooth on one side, visible groove on the other (photos attached)
I really want this similar glass.
Best regards
- pixie
- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Visiosun Classic glass / flutes glass
That sir.. that's how its done! Great work
Re: Visiosun Classic glass / flutes glass
@pixie
Those are photos, OP wants a tutorial
@OP
Model the 'panel' and apply some from "Glass material library" for a starter
Those are photos, OP wants a tutorial

@OP
Model the 'panel' and apply some from "Glass material library" for a starter
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- Posts: 13
- Joined: Sat Oct 03, 2020 10:34 pm
Re: Visiosun Classic glass / flutes glass
I don't know much.
Can I ask for a tutorial, photos of what and where to put?
I would be very grateful!
Can I ask for a tutorial, photos of what and where to put?
I would be very grateful!
Re: Visiosun Classic glass / flutes glass
Sadly there's no specific 'Academy' like curriculum tutorial. So you'll have to do the studies yourself.
You'll find some within Resources/Tutorials and check those under Skindigo section. Also, help yourself by going through the Indigo Manual.
You could also ask, if any proficient Skindigo user here is willing to tutor you or at the very last, being commissioned.
Do well and have a good day.
You'll find some within Resources/Tutorials and check those under Skindigo section. Also, help yourself by going through the Indigo Manual.
You could also ask, if any proficient Skindigo user here is willing to tutor you or at the very last, being commissioned.
Do well and have a good day.
- pixie
- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Visiosun Classic glass / flutes glass
I started by doing displacement but ended modelling the glass. I did it in cinema 4d, but I can send you the model if you give me the dimensions you're planning to use
- pixie
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Re: Visiosun Classic glass / flutes glass
bidir test
path tracing on gpu diffuse depth 12
vspath tracing on gpu diffuse depth 12
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- Posts: 13
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Re: Visiosun Classic glass / flutes glass
Wow, great!
Did you do this in Cinema 4D? Is that a different program than Indigo?
Did you model this glass as a 3D model?
Aha... I thought you could get this effect using a texture?
For testing, I'd like a model measuring 817x2017mm and 8mm thick.
Did you do this in Cinema 4D? Is that a different program than Indigo?
Did you model this glass as a 3D model?
Aha... I thought you could get this effect using a texture?
For testing, I'd like a model measuring 817x2017mm and 8mm thick.
- pixie
- Posts: 2345
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Visiosun Classic glass / flutes glass
Indigo is the renderer, I used Cinema4D for modelling. I tried texture, but modelling gave me not only a better result, but smaller memory usage in the end. Once I got the desired effect on 3D, one might create a displacement texture out of it.
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- glass_model.zip
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- pixie
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Re: Visiosun Classic glass / flutes glass
Updating the model to align more closely with the image reference.
- pixie
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- Joined: Sat Dec 29, 2007 4:54 am
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Re: Visiosun Classic glass / flutes glass
lol, I did the glass in the portrait mode, I will post here the correct version, I think xD
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- Landscape.zip
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- pixie
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- Location: Away from paradise
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Re: Visiosun Classic glass / flutes glass
This time I baked the geometry into a normal map, what you see is just a normal map applied to a box. It might be all that you want.
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