
I work 95% with bitmaps and I made some lovely stained glass type textures, diffuse specular and normal maps which render fine in Strata Design 3D xi but for the life of me, all I can get in Indigo RT is a shiny mainly black glossy render (See image)
I searched these forums and read that Indigo does not support bitmap based glass materials (?)
I tried downloading the only stained glass material from the library just to see if I could reverse learn the settings for that but from what I can gather, it is not bitmap made and leads me to script based shading.. which is WAY above my understanding! (We have to learn to how to script shaders?

Anyway.. am I wasting my time trying to render stained or indeed any glass made up from bitmap diffuse spec and normal maps?
Many thanks,