Hey guys.
I stumbled upon this nice little 3D Max script that can adjust color for each tile of a material, like each leave in a tree my a random value: http://www.cg-source.com/uniquematerialids.php
Maybe something like that is possible in Indigo via ISL too.
I think that with such a shader foliage scenes could be pushed even further for a more realistic and better look, while allowing the artist to adjust stuff quickly!
Thanks in advanced!
[REQ] "Randome Tile Adjustment"
[REQ] "Randome Tile Adjustment"
polygonmanufaktur.de
Re: [REQ] "Randome Tile Adjustment"
That would be super useful!... Foliage, bricks, pavers, etc...
Re: [REQ] "Randome Tile Adjustment"
ISL does allow for this mechanism through the objectID() tag iirc, check on the tech pdf.
obsolete asset
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