SkIndigo 1.1.15
SkIndigo 1.1.15
I realize that 3 months is a long time to wait for a single bug fix. Thanks for your patience. I have been working on some other projects lately but I think now I can start putting some more time back into SkIndigo.
I spent some time testing external textures and I have not yet been able to find any bugs. I know some users have complained about external textures not working properly. If you find that that they are not working, please upload the SKP file so I can test it.
Preview scenes have not changed. You can use the ones for 1.1.12
http://www.box.net/shared/idi9tn0zop
#Version 1.1.15
#Fixed: Diffuse Transmitters causing Indigo to crash
I spent some time testing external textures and I have not yet been able to find any bugs. I know some users have complained about external textures not working properly. If you find that that they are not working, please upload the SKP file so I can test it.
Preview scenes have not changed. You can use the ones for 1.1.12
http://www.box.net/shared/idi9tn0zop
#Version 1.1.15
#Fixed: Diffuse Transmitters causing Indigo to crash
- Attachments
-
- SkIndigo_1_1_15.zip
- (639.57 KiB) Downloaded 655 times
Last edited by Whaat on Thu Feb 12, 2009 5:35 pm, edited 1 time in total.
- kellpossible
- Posts: 97
- Joined: Thu Nov 27, 2008 5:46 pm
- Location: Australia
Kellpossible: i really think so....
Whaat: hi! So, quickly tested the new skindigo, and it does work! The external maps issue seems to be fixed, at least for the two simple scenes i've set up; multilight works as always, so great release.
I've a question for you: in the older skindigos there was a Fresnel value which controlled the visibility of the effect on the surfaces, now I can't see it: did it turn out to be useless or has it been integrated into some other parameters?
Second and last thing: now I really ask you to make internal maps source back. Is it possible? I've prepared a lot of models to work with skindigo 1.0.9, and frequently the inner skindigo mats refer to maps hidden inside the components (applied to small square groups).
External map referencing is a GREAT tool, but I think that the good old system should not be overridden at all.
I think to my experience of architect: i model different scenes every time, so it's very useful that i can link the additional maps (for example) for my floor material, which are required to be huge and well detailed; then i have to populate my scene, and i usually import many and many skindigo components ready to be rendered (when i have a little spare time I always download new models and check their normals, adjust their geometry, prepare their skindigo mats, prepare dummies and enable instancing,...): re-linking every texture i use would be really annoying, without taking into consideration the great potential the old system had: the possibility to carry around skindigo-wise prepared objects and share with friends and others..
Could be possible to restore the internal map linking feature? Please?

Whaat: hi! So, quickly tested the new skindigo, and it does work! The external maps issue seems to be fixed, at least for the two simple scenes i've set up; multilight works as always, so great release.
I've a question for you: in the older skindigos there was a Fresnel value which controlled the visibility of the effect on the surfaces, now I can't see it: did it turn out to be useless or has it been integrated into some other parameters?
Second and last thing: now I really ask you to make internal maps source back. Is it possible? I've prepared a lot of models to work with skindigo 1.0.9, and frequently the inner skindigo mats refer to maps hidden inside the components (applied to small square groups).
External map referencing is a GREAT tool, but I think that the good old system should not be overridden at all.
I think to my experience of architect: i model different scenes every time, so it's very useful that i can link the additional maps (for example) for my floor material, which are required to be huge and well detailed; then i have to populate my scene, and i usually import many and many skindigo components ready to be rendered (when i have a little spare time I always download new models and check their normals, adjust their geometry, prepare their skindigo mats, prepare dummies and enable instancing,...): re-linking every texture i use would be really annoying, without taking into consideration the great potential the old system had: the possibility to carry around skindigo-wise prepared objects and share with friends and others..
Could be possible to restore the internal map linking feature? Please?

I second Pibuz's request.
I'm not totally clear on how it works now. This is how it seems to me it should work:
I import a mat and apply it.
Than I open the mat editor and choose a setting, say Phong.
I adjust those parameters.
Than, if I want to add something, say a Bump, I have to choose External, click the little box with the two periods on it, click new in the new box, than find the bump mat I want to use and choose it.
I just did this with a mat, the whole scene is very simple and only has 3 mats in it. But, I get a no UV set default error. When I choose, None on the bump, it renders.
Also, how do I map this new material?
Also, I don't understand how to choose the skp material if under Bump, I choose the Sketchup option. Where do i choose the mat? Would it be possible to have the list of current materials in the model be in this drop down?
Thank you for your work, of course you now it is super appreciated, but I'm at a loss and consequently stuck back on Skindigo 1.1.8
I'm not totally clear on how it works now. This is how it seems to me it should work:
I import a mat and apply it.
Than I open the mat editor and choose a setting, say Phong.
I adjust those parameters.
Than, if I want to add something, say a Bump, I have to choose External, click the little box with the two periods on it, click new in the new box, than find the bump mat I want to use and choose it.
I just did this with a mat, the whole scene is very simple and only has 3 mats in it. But, I get a no UV set default error. When I choose, None on the bump, it renders.
Also, how do I map this new material?
Also, I don't understand how to choose the skp material if under Bump, I choose the Sketchup option. Where do i choose the mat? Would it be possible to have the list of current materials in the model be in this drop down?
Thank you for your work, of course you now it is super appreciated, but I'm at a loss and consequently stuck back on Skindigo 1.1.8

ack, yes, I see what I did. even though the diffuse map is not a native sketchup color, it came in with a component.
which is the point that Pibuz is making above.
which makes me 2nd Pibuz's request again.
Thanks!
So, that brings up another question, how do I UV map an external bump?
and why is the option to use a sketchup material still there if it's not possible to choose that?
not trying to be a jerk, just trying to understand.

which is the point that Pibuz is making above.
which makes me 2nd Pibuz's request again.
Thanks!
So, that brings up another question, how do I UV map an external bump?
and why is the option to use a sketchup material still there if it's not possible to choose that?
not trying to be a jerk, just trying to understand.

Part of the confusion is that a 'SketchUp' map means that SkIndigo will use the map that is applied to that particular material.
Important: Regardless if you are using 'SketchUp' or 'External', you need a map applied to the material so that the UVs are exported. (or you have to use saved UV coordiantes)
Important: Regardless if you are using 'SketchUp' or 'External', you need a map applied to the material so that the UVs are exported. (or you have to use saved UV coordiantes)
Exactly!Whaat wrote:Part of the confusion is that a 'SketchUp' map means that SkIndigo will use the map that is applied to that particular material.
I'd just like to have the possibility to choose "sketchup" as a source for the other maps too (as it is now), and then to pick another sketchup material from a dropdown list (containing the names of all the other sketchup mats used in the scene)..
I don't know ANYTHING about programming, so i don't know: would it be difficult to re-introduce this feature, Whaat?
Dear Forum,
Could some body give a guide to me how to install the new skindigo 1.1.15, coz when i install this, i have problem as attached image and indigo renderer is shut off, please help, what i done wrong..
thanks

[URL=http://g.imageshack.us/img217/problemwi ... cz1.jpg/1/]
Could some body give a guide to me how to install the new skindigo 1.1.15, coz when i install this, i have problem as attached image and indigo renderer is shut off, please help, what i done wrong..
thanks

[URL=http://g.imageshack.us/img217/problemwi ... cz1.jpg/1/]
It's because you are using indigo 1.0.9 with exporter for 1.1.15.
There was no "shift lens" option in 1.0.9. I belive it got added since Indigo v1.1.1
So you either have to use Sketchup exporter for Indigo 1.0.9 or download the latest Indigo version.
Ps A bit large image for such a small error, don't you think?
There was no "shift lens" option in 1.0.9. I belive it got added since Indigo v1.1.1
So you either have to use Sketchup exporter for Indigo 1.0.9 or download the latest Indigo version.
Ps A bit large image for such a small error, don't you think?

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