camera is outside the sky sphere?
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- Posts: 5
- Joined: Wed Mar 28, 2007 6:00 am
camera is outside the sky sphere?
Hi, I am new to this forum and am very excited about this renderer!
I did search the forum and apologize if it has been discussed already, but i keep on getting the "camera is outside the sky sphere" message and the result is a black sky. (not sure if they are related)
Any help would be greatly appreciated!
(i'm using sketchup 5)
I did search the forum and apologize if it has been discussed already, but i keep on getting the "camera is outside the sky sphere" message and the result is a black sky. (not sure if they are related)
Any help would be greatly appreciated!
(i'm using sketchup 5)
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- Posts: 5
- Joined: Wed Mar 28, 2007 6:00 am
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Hi Crazybelgian
From one nutcase Belgian to another : my guess is that OR your 'camera' is positioned below the groundplane, OR your 'camera' is accidentally placed 'in' an object (e.g a wall).
Try to move the cam with the 'walking tool' (=those funny looking shoes) to see if you are stuck.
That's all I could think of.
If this doesn't solve it please post the sketchup view here so we can take a look.
BTW, nice to see more Belgians around here.
Cheers,
Kwistenbiebel
From one nutcase Belgian to another : my guess is that OR your 'camera' is positioned below the groundplane, OR your 'camera' is accidentally placed 'in' an object (e.g a wall).
Try to move the cam with the 'walking tool' (=those funny looking shoes) to see if you are stuck.
That's all I could think of.
If this doesn't solve it please post the sketchup view here so we can take a look.
BTW, nice to see more Belgians around here.
Cheers,
Kwistenbiebel
SkIndigo generates an error if you camera is located more than 300 meters from the UNMODIFIED origin. This is the radius of the Indigo's sky sphere. This seems to be a common problem for Sketchup users who may be rendering very large scale models. This can also be caused by using a very small field of view (eg. 1 deg) which has the effect of positioning the camera eye very far away from your model.
Basically, it doesn't seem to matter where you move the origin, the sky sphere is positioned using the unmodified origin. Try resetting your origin (right-click on the axes and select reset) and check the position of your camera. Try increasing the field of view as well.
Since there is no way to change the size of the sky sphere, your only option may be to scale down your entire model so that it fits inside the sphere OR if your model is very far from the origin (which happens often with Google Earth models) you can try moving the model close to the origin.
Ono, if you are reading this, maybe you can add a tag to increase the scale of the physical sky beyond the 300 meter radius.
Whaat
Basically, it doesn't seem to matter where you move the origin, the sky sphere is positioned using the unmodified origin. Try resetting your origin (right-click on the axes and select reset) and check the position of your camera. Try increasing the field of view as well.
Since there is no way to change the size of the sky sphere, your only option may be to scale down your entire model so that it fits inside the sphere OR if your model is very far from the origin (which happens often with Google Earth models) you can try moving the model close to the origin.
Ono, if you are reading this, maybe you can add a tag to increase the scale of the physical sky beyond the 300 meter radius.
Whaat
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- Posts: 5
- Joined: Wed Mar 28, 2007 6:00 am
Thanks alot for the great input! I will definately give that a try. (don't have access to the files right now).
Kwistenbiebel - nice to see a talented Belgian architect on this site! Love your work (I'm kind of a lurker at PPB as well)
Whaat - thanks so much for giving us architects the opportunity to create photorealistic images without having to use complicated software. Keep up the good work!
Kwistenbiebel - nice to see a talented Belgian architect on this site! Love your work (I'm kind of a lurker at PPB as well)
Whaat - thanks so much for giving us architects the opportunity to create photorealistic images without having to use complicated software. Keep up the good work!
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