camera is outside the sky sphere?

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
Post Reply
14 posts • Page 1 of 1
crazybelgian
Posts: 5
Joined: Wed Mar 28, 2007 6:00 am

camera is outside the sky sphere?

Post by crazybelgian » Wed Mar 28, 2007 6:03 am

Hi, I am new to this forum and am very excited about this renderer!
I did search the forum and apologize if it has been discussed already, but i keep on getting the "camera is outside the sky sphere" message and the result is a black sky. (not sure if they are related)

Any help would be greatly appreciated!

(i'm using sketchup 5)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Mar 28, 2007 6:38 am

I've no idea about sketchup, but how far away is the camera to the center of the scene?

crazybelgian
Posts: 5
Joined: Wed Mar 28, 2007 6:00 am

Post by crazybelgian » Wed Mar 28, 2007 6:52 am

Thanks for the reply. I'm not sure but I guess the center of the scene in sketchup would be the origin. I tried moving the origin to the center of my view and got the same result...

User avatar
kwistenbiebel
Posts: 496
Joined: Sat Jan 27, 2007 12:31 am

Post by kwistenbiebel » Wed Mar 28, 2007 12:52 pm

Hi Crazybelgian :D

From one nutcase Belgian to another :lol: : my guess is that OR your 'camera' is positioned below the groundplane, OR your 'camera' is accidentally placed 'in' an object (e.g a wall).
Try to move the cam with the 'walking tool' (=those funny looking shoes) to see if you are stuck.

That's all I could think of.
If this doesn't solve it please post the sketchup view here so we can take a look.

BTW, nice to see more Belgians around here.

Cheers,
Kwistenbiebel

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Post by Whaat » Wed Mar 28, 2007 2:13 pm

SkIndigo generates an error if you camera is located more than 300 meters from the UNMODIFIED origin. This is the radius of the Indigo's sky sphere. This seems to be a common problem for Sketchup users who may be rendering very large scale models. This can also be caused by using a very small field of view (eg. 1 deg) which has the effect of positioning the camera eye very far away from your model.

Basically, it doesn't seem to matter where you move the origin, the sky sphere is positioned using the unmodified origin. Try resetting your origin (right-click on the axes and select reset) and check the position of your camera. Try increasing the field of view as well.

Since there is no way to change the size of the sky sphere, your only option may be to scale down your entire model so that it fits inside the sphere OR if your model is very far from the origin (which happens often with Google Earth models) you can try moving the model close to the origin.

Ono, if you are reading this, maybe you can add a tag to increase the scale of the physical sky beyond the 300 meter radius.

Whaat

crazybelgian
Posts: 5
Joined: Wed Mar 28, 2007 6:00 am

Post by crazybelgian » Wed Mar 28, 2007 2:32 pm

Thanks alot for the great input! I will definately give that a try. (don't have access to the files right now).

Kwistenbiebel - nice to see a talented Belgian architect on this site! Love your work (I'm kind of a lurker at PPB as well)

Whaat - thanks so much for giving us architects the opportunity to create photorealistic images without having to use complicated software. Keep up the good work!

rogallo
Posts: 5
Joined: Thu Mar 29, 2007 9:03 pm

Post by rogallo » Thu Mar 29, 2007 9:11 pm

that's what I'm getting.
guess that scaling my models would be the only option for now...

Image

Image

Image

looks like an AKIRA-style nuclear explosion , doesn't it? :)

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Thu Mar 29, 2007 9:20 pm

lol... You put things *outside* the sky sphere?

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Thu Mar 29, 2007 9:28 pm

LOL - thats my first laugh today - thank you! :lol:

rogallo
Posts: 5
Joined: Thu Mar 29, 2007 9:03 pm

Post by rogallo » Thu Mar 29, 2007 9:59 pm

yeah.. i wuz kinda trying to figure out WTF am i doing wrong, than i found this thread.
i'm glad it was entertaining :)

User avatar
suvakas
3rd Place Winner
Posts: 2613
Joined: Mon Sep 04, 2006 11:08 pm
Location: Estonia
Contact:

Post by suvakas » Fri Mar 30, 2007 12:32 am

radiance wrote:hehe,

it's the first time i've actually seen a sky sphere from the ouside ;-)

radiance
Same here. It looks kind of cool ! 8)

Suvakas

crc
Posts: 153
Joined: Wed Feb 28, 2007 9:30 am
Location: Portland, Oregon

Post by crc » Fri Mar 30, 2007 4:02 am

I'm still trying to figure out how you did that, it does look cool!!

Did you do your modeling really far away from the skp origin?

rogallo
Posts: 5
Joined: Thu Mar 29, 2007 9:03 pm

Post by rogallo » Mon Apr 02, 2007 9:46 pm

Well, the scene was not intended to be rendered with indigo. It's an old project.
I tried to recreate the effect in the first scene from the top. You have to make an object and than zoom out further than 300m away.
nothing special there, plain old stupidity and ignorance :P
but I've learned my lesson :) :oops:

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Apr 02, 2007 10:26 pm

Ono told me, that 0.7.6 will have a fixed skydome ;)
This effect wont be possible, then....

Post Reply
14 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 7 guests