OnoSendai wrote: Pibuz wrote:
PLEASE.. I know it sounds silly but...PLEASE revert default material to diffuse!
..or at least think of a way to change the shader type assigned to SU default material inside SkIndigo!
Why do you want diffuse to be the default?
..that's mostly because most of the time I usually use sketchup default material to represent the standard white wall plaster, so in my projects there are actually a lot of walls painted with that, that is NOT painted at all. Moreover, as far as I know, there is no way to adjust the Indigo material setting for sketchup's default material through skindigo, so to get a fast preview render I should fiddle directly in the Indigo GUI to covert that to diffuse. I know that really subtle reflections give a far much realistic look, but most of the times I prefer to spare some rendering time in spite of that. Only in very few occasions I tried to give a phong material to the white walls, and that is when I find useful to make a specific material and paint it where I need.
There is another reason: I teach Indigo and SkIndigo, and most of the times my students ask me why is that phong and not diffuse?
Another thing that I used to teach is that - when working with Sketchup AND SkIndigo - to create a new SketchUp mat it is useful to start with the default sketchup material, so we have a new SkIndigo material with very basic settings, sort of a standard mat so-to-speak, a generic material setting just to start. Now it's not: even if I start with the simplest SketchUp mat, I have to open skindigo material editor and convert it to diffuse manually.
I always teach thinking: let's start from easy and then get to complex. The current preset forces the workflow back and forth, and for a beginner that is not good, according to me.