SkIndigo 3.0.14 (3.0 Stable)
Re: SkIndigo 3.0.10
@ Bosseye, you should higher the number of segments in SU, by default a circle consists of 24 straight lines in SU. You can change it by clicking the circle tool -> type in the number of segments and enter (you can see the number of segments in the right bottom where your dimensions are shown)
Hope it helps!
Cheers
Hope it helps!
Cheers
Cheers,
Roo Evans
Roo Evans
Re: SkIndigo 3.0.10
Heh...I've actually lowered the price to $15 on Smustard. However, I recommend using the new Artisan plugin instead. It costs more but has many more features.Bosseye wrote:Awesome stuff Pibuz, really good![]()
I'll post this here, doesn't really warrant a thread of its own - a quick sketchup question, is there a way to subdivide meshes better in sketchup. As you can see from the attached the basic sketchup subdivision is really low which makes my glasses look very angular...
I'll buy whaats $22 plugin if I really really have to...

www.artisan4sketchup.com
OR, you could wait for the next release of SkIndigo which will support Indigo subdivision smoothing. Then, you could subdivide your glass all you want.
Re: SkIndigo 3.0.10
That is great! I guess the next SkIndigo release will ruleWhaat wrote:OR, you could wait for the next release of SkIndigo which will support Indigo subdivision smoothing. Then, you could subdivide your glass all you want.

Thanks Whaat! Sounds awesome!
Re: SkIndigo 3.0.10
Ok these are the two models. One contains the three kinds of grass patches used in the scene (what I call basic scene), the other scene is the actual model of the renders. I didn't save the camera, but all the rest is set to make the sunset render (high turbidity). If you look for a less hot climate -as in the first render- just lower the turbidity and adjust the sun position (at the moment override is active.
The model of the grass in the first render is an external-linked obj, maybe I can share the model if you want. I didn't recall where I got it, but it's goooooood
The model of the grass in the first render is an external-linked obj, maybe I can share the model if you want. I didn't recall where I got it, but it's goooooood

- Attachments
-
- grass_field_test.rar
- (1.44 MiB) Downloaded 275 times
-
- grass base.rar
- (1.09 MiB) Downloaded 281 times
Re: SkIndigo 3.0.10
Whaat wrote:Heh...I've actually lowered the price to $15 on Smustard. However, I recommend using the new Artisan plugin instead. It costs more but has many more features.Bosseye wrote:Awesome stuff Pibuz, really good![]()
I'll post this here, doesn't really warrant a thread of its own - a quick sketchup question, is there a way to subdivide meshes better in sketchup. As you can see from the attached the basic sketchup subdivision is really low which makes my glasses look very angular...
I'll buy whaats $22 plugin if I really really have to...![]()
http://www.artisan4sketchup.com
OR, you could wait for the next release of SkIndigo which will support Indigo subdivision smoothing. Then, you could subdivide your glass all you want.
Heh, I already looked at Artisan and thought it sounded awesome.
To be fair I didn't even realise you had written a load of clever plugins, I was rummaging on the Sketchucation forums looking for subdivision plugins and stumbled across your name and thought 'hello that sounds familiar....'
Generally I don't do much organic modelling so I don't have any massive need to subdivide much I suppose, I just wanted to be able to should the need arise. Nothing wrecks my Indigo renders like a sink or toilet with obvious division lines, so I might be able get Artisan bought as a work expense....
Or just wait for Skindigo.....

Thanks Pibuz, I'm going to download and have a rummage when I get time.
Re: SkIndigo 3.0.10
FoXar wrote:@ Bosseye, you should higher the number of segments in SU, by default a circle consists of 24 straight lines in SU. You can change it by clicking the circle tool -> type in the number of segments and enter (you can see the number of segments in the right bottom where your dimensions are shown)
Hope it helps!
Cheers
Ooo, and thats very helpful too - cheers!

Re: SkIndigo 3.0.10
J'ai un bug au niveau de mon verre pourtant il est structurellement réaliste... ? 

Re: SkIndigo 3.0.10
Thank you so much for the share Pibuz! I'll make sure to put it to good use 

Cheers,
Roo Evans
Roo Evans
Re: SkIndigo 3.0.14 (3.0 Stable)
Updated first post with version 3.0.14. Please update as this provides a critical fix for environment maps.
Re: SkIndigo 3.0.14 (3.0 Stable)
Nice! Thanks!
Does this version introduce the supa-fast export processing and automatic instancing of groups and components?
Does this version introduce the supa-fast export processing and automatic instancing of groups and components?
Re: SkIndigo 3.0.14 (3.0 Stable)
Sorry, this version does not include that yet. The reason is that those features still require a fair bit of testing and tweaking before a stable public release. I hope to have a beta released that includes those features within 2-3 weeks.Pibuz wrote:Nice! Thanks!
Does this version introduce the supa-fast export processing and automatic instancing of groups and components?
Re: SkIndigo 3.0.14 (3.0 Stable)
Thanks! And no worry, it was a simple question 

- Andy Andreev
- Posts: 19
- Joined: Fri Jun 03, 2011 8:30 pm
- Location: Plovdiv - Bulgaria
Re: SkIndigo 3.0.14 (3.0 Stable)
Thank you so much for the share Pibuz! I LOVE THE GRASS 

Re: SkIndigo 3.0.14 (3.0 Stable)
Est-il possible de spécifier le dossier dans lequel le .exe d'Indigo se trouve ?
Indigo n'est pas installé dans le dossier par défaut et je n'ai pas envie de le mettre ailleurs...
Le message s'affiche lorsque je lance un rendu.
Indigo n'est pas installé dans le dossier par défaut et je n'ai pas envie de le mettre ailleurs...

Le message s'affiche lorsque je lance un rendu.
Re: SkIndigo 3.0.14 (3.0 Stable)
Apparemment c'est la seule solution envisageable pour l'instant.Xaon wrote:Indigo n'est pas installé dans le dossier par défaut et je n'ai pas envie de le mettre ailleurs...
Whaat, is the renderer path detection something that will change in the future ? Xaon would like not to have to install Indigo into its default location... so far he hasn't.
obsolete asset
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