Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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munkey
- Posts: 34
- Joined: Mon Sep 13, 2010 10:28 pm
- Location: Slovakia
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by munkey » Sat Jun 25, 2011 11:45 am
Hello! I have a question:
In SkIndigo 2.4.13 (I think) there was this working: After I clicked on some material in the Sketchup Material dialog, the Indigo Material Editor popped immediately out (and I liked it

). In the new Skindigo 3.0.10 it somehow doesn't pop out automatically. Is there a way to turn this on?
Thanks!
SketchUp 8 / Windows 7 x64 / Indigo 3.0.14 / i7 CPU Q720 @ 1.60 GHz / 4.00 GB RAM / NVIDIA GeForce GT 230M
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Sun Jun 26, 2011 12:34 am
I always DOUBLE-CLICKED over a SU material to make the SkIndigo mat panel to pop out. Make sure you do this

I use a second method: I've set a sketchup shortcut which works with a traditional CTRL+M.
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munkey
- Posts: 34
- Joined: Mon Sep 13, 2010 10:28 pm
- Location: Slovakia
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by munkey » Sun Jun 26, 2011 10:05 am
Hm, the double-click somehow doesn't work for me. ctrl+M is ok, but the automatic pop-up was much more comfortable

SketchUp 8 / Windows 7 x64 / Indigo 3.0.14 / i7 CPU Q720 @ 1.60 GHz / 4.00 GB RAM / NVIDIA GeForce GT 230M
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Mon Jun 27, 2011 8:09 pm
Wait a moment....are you a Mac user?
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munkey
- Posts: 34
- Joined: Mon Sep 13, 2010 10:28 pm
- Location: Slovakia
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by munkey » Tue Jun 28, 2011 5:31 am
No, Win 7. Why?
SketchUp 8 / Windows 7 x64 / Indigo 3.0.14 / i7 CPU Q720 @ 1.60 GHz / 4.00 GB RAM / NVIDIA GeForce GT 230M
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Tue Jun 28, 2011 8:09 pm
Generally, the strange issues never occurred to me are Mac-related

sorry
I really can't help you

Last edited by
Pibuz on Tue Jun 28, 2011 10:15 pm, edited 1 time in total.
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Headroom

- Posts: 1060
- Joined: Wed Aug 08, 2007 1:07 pm
- Location: Spartanburg, SC, USA
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Contact:
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by Headroom » Tue Jun 28, 2011 9:41 pm
I totally agree. I occasionally use Sketchup on a windows machine and on a mac and find the implementation on the mac a bit iffy and generally slower than on a windows machine. Despite the fact that my mac is is twice as powerful as my current windows machine.
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Xaon
- Posts: 25
- Joined: Wed Jun 02, 2010 12:05 am
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by Xaon » Tue Jul 05, 2011 7:46 pm
J'aime beaucoup ! le contraste est saisissant !
P.S : ça mange pas trop de RAM ça ? j'imagine pas avec mes 2 Go...

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Wed Jul 06, 2011 2:27 am
Precisely not, instances need only one copy of the geometry into the RAM. And IIRC Pibuz is under the same memory limits than you ?
Essaie

obsolete asset
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FoXar
- Posts: 139
- Joined: Wed Feb 23, 2011 9:57 pm
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by FoXar » Thu Jul 07, 2011 5:14 am
Very nice Pibuz! Mind sharing your model to see your geometry and material setup?
Cheers!
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Pibuz

- Posts: 2646
- Joined: Tue Dec 11, 2007 7:58 am
- Location: Padua, Italy
- 3D Software: SketchUp
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by Pibuz » Thu Jul 07, 2011 5:32 am
No problem! the scene setup, the materials and geometry are quite easy and not a secret at all
I'm going to post them tomorrow I hope, SKP format..
@Xaon
Thanks mate! There, I was using win32bits: all the scene wheighted something around 600MB of RAM while rendering. Quite good! Instancing rulez

Last edited by
Pibuz on Thu Jul 07, 2011 7:26 am, edited 1 time in total.
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FoXar
- Posts: 139
- Joined: Wed Feb 23, 2011 9:57 pm
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by FoXar » Thu Jul 07, 2011 7:21 am
Okay thanks Pibuz, .skp is perfect !
Cheers
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Thu Jul 07, 2011 9:24 am
Pibuz wrote:Some tests with the new Indigo/SkIndigo!
Finally we can have nice grass plains too

Great work, Pibuz!
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Bosseye
- Posts: 312
- Joined: Fri Jan 01, 2010 10:52 pm
- Location: Bristol, UK
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by Bosseye » Thu Jul 07, 2011 11:08 pm
Awesome stuff Pibuz, really good
I'll post this here, doesn't really warrant a thread of its own - a quick sketchup question, is there a way to subdivide meshes better in sketchup. As you can see from the attached the basic sketchup subdivision is really low which makes my glasses look very angular...
I'll buy whaats $22 plugin if I really really have to...

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