bidirectional path tracing was set to 'off'.manitwo wrote:turn of bidir in the infile if you wan't to render glas+sunlight.
How to simulate a sun lit interior with the SU exporter?
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Last edited by manitwo on Tue Feb 06, 2007 4:42 am, edited 1 time in total.
As an alternative to hiding the glass material, you could also set the IOR to 1.0. This should let the sunlight through. However, you will want to change it back to 1.5 when using interior lighting. I think this issue is discussed somewhere on the Indigo forums but I couldn't find it. It is not a bug in the exporter.
Whaat
Whaat
It is surely not a bug in the exporter because I've rendered a very similar scene yesterday (sorry, I've deleted the file
) and the shadows were good with the windows mounted. You should care that the transparency of the material is zero, that (to be secure) the colour is near white. There's a grey glass preset in the Sketchup library, it's good but it has the transparency > 0.
This is all what I can tell you (for my limited experience).

This is all what I can tell you (for my limited experience).
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
I once had the same problem and did some experiments (indigo 0.6):kwistenbiebel wrote:Does this mean that inndigo has a 'sun through glass issue'?
see http://www2.indigorenderer.com/joomla/f ... .php?t=993
groeten uit Gent
(EN: greetings from Ghent, Belgium)
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Hi, Kwisten
I probably will tell something stupid but I tell it :
we (SU users) have often had problems with some renderers (unbiased renderers for example) with glass material when we didn't give a thickness to our glass planes : the renderer could identify the entry point of the light into the material but not the outpout and then the renders was not able to render correctly glass objects. Is it necessary to give a thickness to the glas with Indigo (like with Maxwell) or it doesn't change anything ?
I probably will tell something stupid but I tell it :
we (SU users) have often had problems with some renderers (unbiased renderers for example) with glass material when we didn't give a thickness to our glass planes : the renderer could identify the entry point of the light into the material but not the outpout and then the renders was not able to render correctly glass objects. Is it necessary to give a thickness to the glas with Indigo (like with Maxwell) or it doesn't change anything ?
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
Who is online
Users browsing this forum: Bing [Bot] and 107 guests