help triangulated geometry

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
Post Reply
7 posts • Page 1 of 1
User avatar
japc
Posts: 16
Joined: Fri Mar 05, 2010 5:42 am

help triangulated geometry

Post by japc » Thu Jun 17, 2010 5:38 am

Hi guys!
I have experienced some strage triangulation in the sketchup geometry when I apply a displacement map.
I´m trying to do some grass and im freaking out .
Apreciate some advice to solve this problem!!!
Attachments
t1.jpg

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: help triangulated geometry

Post by Whaat » Thu Jun 17, 2010 6:17 am

What are your mesh subdivision settings for this material?

User avatar
japc
Posts: 16
Joined: Fri Mar 05, 2010 5:42 am

Re: help triangulated geometry

Post by japc » Thu Jun 17, 2010 7:29 am

Hi Whaat!
The max mesh sudivisions are set to 10, but I´ve tried other values and the problem persists.

Soup
Posts: 444
Joined: Sat Jun 13, 2009 1:20 am

Re: help triangulated geometry

Post by Soup » Thu Jun 17, 2010 9:38 am

SubD of 10 is incredibly high :wink:
Using a displacement map for grass can look okay at such levels but would require a high amount of geometry to look okay (which subD should give)
For grass you'll be much better off modeling a simple blade of grass, making a clump with it, then using instancing to duplicate it. Godzilla has an amazing image over at the simple rendering thread in Works In Progress forum. (I would like but I forget which page)

User avatar
japc
Posts: 16
Joined: Fri Mar 05, 2010 5:42 am

Re: help triangulated geometry

Post by japc » Thu Jun 24, 2010 12:35 pm

Soup wrote:SubD of 10 is incredibly high :wink:
Using a displacement map for grass can look okay at such levels but would require a high amount of geometry to look okay (which subD should give)
For grass you'll be much better off modeling a simple blade of grass, making a clump with it, then using instancing to duplicate it. Godzilla has an amazing image over at the simple rendering thread in Works In Progress forum. (I would like but I forget which page)
Hi soup!
Thanks for the tip.
Attachments
grass_1.jpg

FiveAG
Posts: 54
Joined: Tue Jun 01, 2010 9:26 pm

Re: help triangulated geometry

Post by FiveAG » Sat Jun 26, 2010 2:12 am

Hi,japc!
Where did you get such cool map? could you tell us? It is totally cool!!

User avatar
japc
Posts: 16
Joined: Fri Mar 05, 2010 5:42 am

Re: help triangulated geometry

Post by japc » Sat Jun 26, 2010 11:00 am

FiveAG wrote:Hi,japc!
Where did you get such cool map? could you tell us? It is totally cool!!
Hi FiveAG!
There are two ground maps that i´ve worked in PS.
The grass was made whith sketchup fur.

Post Reply
7 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 4 guests