Problem with Projected Textures

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
Post Reply
6 posts • Page 1 of 1
User avatar
ideas_arte
Posts: 25
Joined: Tue Mar 10, 2009 8:53 pm
Location: Guatemala
Contact:

Problem with Projected Textures

Post by ideas_arte » Tue Sep 29, 2009 5:11 pm

Problem with Projected Textures:
While testing and sharing opinions with my friend Ecuadorian, discovered the problem, we assume that any error is SkIndigo.
Thanks for reading and I am willing to help in testing as necessary.

I am using the following versions:
• SketchUp 7.1 Free
• SkIndigo 2.0.12b
• Indigo Renderer v2.2.1, OS X 64-bit release build.


Image

Image


Regards..!

The model: http://sketchup.google.com/3dwarehouse/ ... revstart=0

User avatar
benn
Posts: 1046
Joined: Mon Dec 08, 2008 12:47 pm
Location: Wellington, New Zealand
Contact:

Re: Problem with Projected Textures

Post by benn » Tue Sep 29, 2009 7:15 pm

Are the textures in a size that is a power of 2? 256 / 512 pixels?

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Problem with Projected Textures

Post by Pibuz » Tue Sep 29, 2009 7:57 pm

That's something that has to be fixed, indeed!!

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: Problem with Projected Textures

Post by Whaat » Wed Sep 30, 2009 6:27 am

ideas_arte wrote:we assume that any error is SkIndigo.
Now why would you do that? :wink: This problem is rooted in the fact that SketchUp does not provide correct UV coordinates for distorted textures. Try rendering that scene in Podium (or another rendering engine) and you will see the same problem. AFAIK, the only renderer that supports rendering of distorted textures is Kerkythea.

The problem has nothing to do with projected textures. It has to do with 'distorted' textures. Distorted textures have been skewed by either being projected from a photomatch or by using the texture positioning tools (pushpins)

However, you are in luck because SkIndigo has had a workaround for this problem for a long time. All you do is right-click and select 'Explode Distorted Texture' from the SkIndigo UV menu. This will create a new material with an un-distorted version of the texture that will render properly.

I created this feature before the release of SU7. There is a native operation in SU7 called 'make unique texture' that does exactly the same thing. (I guess they liked my idea...)

One more thing:
When I tested your scene and I used the 'workaround' I mentioned, I may have found a new bug. So, even when you use the workaround, you might get an error message from Indigo. It is related to the material name. Before rendering, you might have to change the material names so that it includes only alpha-numeric characters. It's hard to explain why. I need to do some more testing.

User avatar
ideas_arte
Posts: 25
Joined: Tue Mar 10, 2009 8:53 pm
Location: Guatemala
Contact:

Re: Problem with Projected Textures

Post by ideas_arte » Wed Sep 30, 2009 9:19 am

I very much appreciate your answers, :wink:

Whaat Sorry for making hasty misdiagnoses and about the error. :oops:

I will review evidence and hare with the model and textures, again THANK YOU.

Regards..!

User avatar
Whaat
Developer
Posts: 1827
Joined: Fri Dec 22, 2006 6:15 am
Location: Canada
Contact:

Re: Problem with Projected Textures

Post by Whaat » Wed Sep 30, 2009 9:53 am

You're welcome! No need to apologize. :)

Post Reply
6 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 125 guests