SkIndigo 1.1.15

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Whaat
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SkIndigo 1.1.15

Post by Whaat » Tue Jan 13, 2009 5:08 pm

I realize that 3 months is a long time to wait for a single bug fix. Thanks for your patience. I have been working on some other projects lately but I think now I can start putting some more time back into SkIndigo.
I spent some time testing external textures and I have not yet been able to find any bugs. I know some users have complained about external textures not working properly. If you find that that they are not working, please upload the SKP file so I can test it.

Preview scenes have not changed. You can use the ones for 1.1.12

http://www.box.net/shared/idi9tn0zop

#Version 1.1.15

#Fixed: Diffuse Transmitters causing Indigo to crash
Attachments
SkIndigo_1_1_15.zip
(639.57 KiB) Downloaded 655 times
Last edited by Whaat on Thu Feb 12, 2009 5:35 pm, edited 1 time in total.

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Pibuz
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Post by Pibuz » Tue Jan 13, 2009 9:53 pm

Take your time Whaat: no apologies and no hurry, we only have to thank you..

Thanks for this new release, i'll test again and i'll see!
I'll let you know!



EDIT: you know what? Perhaps a tiny tut on how to use ext map would help..
Just to be sure we're using the feature correctly...

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Post by crojack » Wed Jan 14, 2009 5:35 am

Pibuz wrote: EDIT: you know what? Perhaps a tiny tut on how to use ext map would help..
Just to be sure we're using the feature correctly...
yes, please, just something simple, but maybe with a few pics.

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cpfresh
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Post by cpfresh » Wed Jan 14, 2009 6:36 am

hiya whaat! thanks so much for the update. i'll give it a test when i can, i'm curious to see about these external textures as well, i haven't tried 'em out yet. :D

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DareDevil
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Post by DareDevil » Wed Jan 14, 2009 10:14 am

Thanks Whatt !!!! :D :D :D
Feel the light

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kellpossible
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Post by kellpossible » Wed Jan 14, 2009 2:20 pm

Thanks! This should work with indigo 1.1.15?

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Pibuz
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Post by Pibuz » Sat Jan 17, 2009 2:55 am

Kellpossible: i really think so.... :wink:

Whaat: hi! So, quickly tested the new skindigo, and it does work! The external maps issue seems to be fixed, at least for the two simple scenes i've set up; multilight works as always, so great release.
I've a question for you: in the older skindigos there was a Fresnel value which controlled the visibility of the effect on the surfaces, now I can't see it: did it turn out to be useless or has it been integrated into some other parameters?

Second and last thing: now I really ask you to make internal maps source back. Is it possible? I've prepared a lot of models to work with skindigo 1.0.9, and frequently the inner skindigo mats refer to maps hidden inside the components (applied to small square groups).
External map referencing is a GREAT tool, but I think that the good old system should not be overridden at all.
I think to my experience of architect: i model different scenes every time, so it's very useful that i can link the additional maps (for example) for my floor material, which are required to be huge and well detailed; then i have to populate my scene, and i usually import many and many skindigo components ready to be rendered (when i have a little spare time I always download new models and check their normals, adjust their geometry, prepare their skindigo mats, prepare dummies and enable instancing,...): re-linking every texture i use would be really annoying, without taking into consideration the great potential the old system had: the possibility to carry around skindigo-wise prepared objects and share with friends and others..

Could be possible to restore the internal map linking feature? Please? :D

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Post by crojack » Thu Jan 22, 2009 8:16 am

I second Pibuz's request.


I'm not totally clear on how it works now. This is how it seems to me it should work:

I import a mat and apply it.
Than I open the mat editor and choose a setting, say Phong.
I adjust those parameters.
Than, if I want to add something, say a Bump, I have to choose External, click the little box with the two periods on it, click new in the new box, than find the bump mat I want to use and choose it.
I just did this with a mat, the whole scene is very simple and only has 3 mats in it. But, I get a no UV set default error. When I choose, None on the bump, it renders.

Also, how do I map this new material?

Also, I don't understand how to choose the skp material if under Bump, I choose the Sketchup option. Where do i choose the mat? Would it be possible to have the list of current materials in the model be in this drop down?


Thank you for your work, of course you now it is super appreciated, but I'm at a loss and consequently stuck back on Skindigo 1.1.8 :cry:

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Post by Stinkie » Thu Jan 22, 2009 8:37 am

crojack wrote:But, I get a no UV set default error.
Select an external map for the diffuse map as well. That should work. I think. :lol:

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Post by crojack » Thu Jan 22, 2009 10:01 am

ack, yes, I see what I did. even though the diffuse map is not a native sketchup color, it came in with a component.

which is the point that Pibuz is making above.

which makes me 2nd Pibuz's request again.

Thanks!

So, that brings up another question, how do I UV map an external bump?
and why is the option to use a sketchup material still there if it's not possible to choose that?

not trying to be a jerk, just trying to understand.

:?

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Whaat
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Post by Whaat » Thu Jan 22, 2009 10:02 am

Part of the confusion is that a 'SketchUp' map means that SkIndigo will use the map that is applied to that particular material.

Important: Regardless if you are using 'SketchUp' or 'External', you need a map applied to the material so that the UVs are exported. (or you have to use saved UV coordiantes)

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Pibuz
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Post by Pibuz » Thu Jan 22, 2009 8:45 pm

Whaat wrote:Part of the confusion is that a 'SketchUp' map means that SkIndigo will use the map that is applied to that particular material.
Exactly!

I'd just like to have the possibility to choose "sketchup" as a source for the other maps too (as it is now), and then to pick another sketchup material from a dropdown list (containing the names of all the other sketchup mats used in the scene)..

I don't know ANYTHING about programming, so i don't know: would it be difficult to re-introduce this feature, Whaat?

Vidy
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Post by Vidy » Fri Jan 23, 2009 7:06 pm

Dear Forum,

Could some body give a guide to me how to install the new skindigo 1.1.15, coz when i install this, i have problem as attached image and indigo renderer is shut off, please help, what i done wrong..

thanks

Image
[URL=http://g.imageshack.us/img217/problemwi ... cz1.jpg/1/]Image

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Pibuz
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Post by Pibuz » Fri Jan 23, 2009 8:14 pm

Hi Vidy!
Not sure but it seems like a "shift lens" issue..
Try exporting the scene with no shift lens value and let us know!

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suvakas
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Post by suvakas » Fri Jan 23, 2009 10:54 pm

It's because you are using indigo 1.0.9 with exporter for 1.1.15.
There was no "shift lens" option in 1.0.9. I belive it got added since Indigo v1.1.1
So you either have to use Sketchup exporter for Indigo 1.0.9 or download the latest Indigo version.

Ps A bit large image for such a small error, don't you think? :wink:

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