SkIndigo 0.8 beta1

Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Fri May 18, 2007 7:05 am

looks great :D
like a liquid, with IoR 1.52, that weights less than vacuum, but more than air and catches alot vacuum beyond itself.

One problem with your mat: it's slightly white...
the only thing, you should get rid of, somehow...

And that's what I try to do, all the time, but to show good enough, you'd need to hardcore that to indigo...

a pure specular is more or less black + reflection... if you could ONLY get rid of black, which would ompletely turn to an alpha map, your reflections would look just fine.
Even coloured things would look as supposed...: the black part get's filtered, the colour stays...

But ok, for now, it can't be done... except, you recode indigo yourself xD

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kwistenbiebel
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Joined: Sat Jan 27, 2007 12:31 am

Post by kwistenbiebel » Fri May 18, 2007 7:30 am

Seeing Whaats water test,I have the impression that the 'normal' double faced glass renders as fast as the 'thin glass' simulated material.

I would like to see Whaat's earlier test of that house, but with 'normal' double faced glass, to see the difference in render times.

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Whaat
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Post by Whaat » Fri May 18, 2007 9:48 am

kwistenbiebel wrote:Seeing Whaats water test,I have the impression that the 'normal' double faced glass renders as fast as the 'thin glass' simulated material.
You are missing the point of the test. You can't even see the bottom of the pool using the Specular material. I stopped the render after 30 minutes but I am guessing I would have to wait a couple of hours before the bottom of the pool would come in clean. With the Thin Glass material, you won't see any caustics but I think the render times will be normally faster. I have to do some more testing though....

crc
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Joined: Wed Feb 28, 2007 9:30 am
Location: Portland, Oregon

Post by crc » Fri May 18, 2007 4:19 pm

Whaat wrote: You can't even see the bottom of the pool using the Specular material.
Just wondering, but
by creating the water as a volume, and then looking down on it from the top, wouldn't you be seeing the inside of the bottom face, the back of the face that has the specular material applied to it? Would that come through as dark?
When I created a glass test awhile back, the glass was sitting on a surface. The bottom fo the glass came out completely black, then I deleted that and the glass looked fine. I though that either it was because the glass was sitting on a surface, so that the two planes were trying to render in the same spot, a type of z-fighting, or I was seeing the back of the face and it was just rendering black.
Just some thoughts, this glass material looks pretty good to me!

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Whaat
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Post by Whaat » Fri May 18, 2007 4:38 pm

crc wrote:I though that either it was because the glass was sitting on a surface, so that the two planes were trying to render in the same spot, a type of z-fighting, or I was seeing the back of the face and it was just rendering black.
You could be right about the planes sitting on top of each other. I will do another test tomorrow. The back face of a transparent specular material should not render black (assuming no absorption).

peer
Posts: 45
Joined: Wed Jul 26, 2006 8:43 am
Location: Rotterdam, The Netherlands

Post by peer » Fri May 18, 2007 7:51 pm

Thanks for the update!! Your the greatest. But again I have a problem with the plugin. When starting up Sketchup I get this message.

Error Loading File SkIndigo_08.rb
undefined method `materials' for nil:NilClass

I don't know why the ruby for Mac should be different then the Windows version...
Anyway, thanks for helping (in advance) :-)

Regards,

Peter
Mac Pro 3GHz quadcore, iMac dualcore 2 GHz, Vectorworks 2008, Sketchup 7 Pro, Indigo Renderer, Cheetah3d 4.6.3, OS X 10.5.6

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Whaat
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Post by Whaat » Sat May 19, 2007 2:21 am

peer wrote:When starting up Sketchup I get this message.

Error Loading File SkIndigo_08.rb
undefined method `materials' for nil:NilClass
It's a Mac thing, I'm afraid. You will have to delete a few lines of the script. Go to the very last few lines of script and delete these three lines:
Sketchup.add_observer(SkindigoAppObserver.new)
smo=SkindigoMatObserver.new
Sketchup.active_model.materials.add_observer(smo)
Unfortunately, you will not be able to select your current Indigo material by selecting it in the Paint Bucket. To choose a material to edit, the only way will be to select an object in your scene with that material and then open the material editor. It shouldn't be a big deal. Hope this works for you.

Whaat

peer
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Joined: Wed Jul 26, 2006 8:43 am
Location: Rotterdam, The Netherlands

Post by peer » Sat May 19, 2007 6:47 am

Thanks for the quick reply, but...
No luck, I'm affraid. It says that I don't have a material selected (either Paint Bucket or entity). Is it possible to copy the 0.7 exporter part for this?

Regards,
Peter
Mac Pro 3GHz quadcore, iMac dualcore 2 GHz, Vectorworks 2008, Sketchup 7 Pro, Indigo Renderer, Cheetah3d 4.6.3, OS X 10.5.6

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Whaat
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Post by Whaat » Sat May 19, 2007 7:32 am

peer,

You should be able to use the context menu to edit your materials. You have to right-click on an entity that has the material applied. You won't be able to edit your materials that aren't applied to an entity. You could always apply those materials to an entity and then hide the entity before exporting.
I will try to come up with a solution that works better for you but it might not be for awhile. I can't copy and paste the code from version 0.7 because too much has changed.

Whaat

peer
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Joined: Wed Jul 26, 2006 8:43 am
Location: Rotterdam, The Netherlands

Post by peer » Sun May 20, 2007 7:58 am

Thanks that worked!! It doesn't work with the default material, but when I give it a texture (as always) it works great!

Regards,

Peter
Mac Pro 3GHz quadcore, iMac dualcore 2 GHz, Vectorworks 2008, Sketchup 7 Pro, Indigo Renderer, Cheetah3d 4.6.3, OS X 10.5.6

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