Announcements, requests and support regarding SkIndigo - the Sketchup / Indigo exporter.
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rhibee
- Posts: 30
- Joined: Mon Jun 21, 2010 10:50 pm
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by rhibee » Wed May 25, 2011 12:58 am
sorry but what does this error message mean?
ive tried everything i can find on other posts to no avail and beware, i dont know any programming so i might need it in simple terms pleases
A problem occurred with the scene:
ObjectExcep: Exception while building tree: BVH Build failure, too many triangles in leaf.
ta muchly
Theres no stopping the cole train baby
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Wed May 25, 2011 1:08 am
Hi,
we would greatly appreciate if you could send us the scene.
It's quite a rare error.
Cheers!
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rhibee
- Posts: 30
- Joined: Mon Jun 21, 2010 10:50 pm
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by rhibee » Wed May 25, 2011 1:13 am
oh no, rare isnt good!
excuse my ignorance, but is this what you mean by scene?
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Attachments
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- Screen shot 2011-05-24 at 14.10.07.zip
- (636.48 KiB) Downloaded 137 times
Theres no stopping the cole train baby
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Wed May 25, 2011 1:34 am
rhibee wrote:oh no, rare isnt good!
excuse my ignorance, but is this what you mean by scene?
I mean the .igs file exported by your exporter. Please pack it with indigo (Tools -> Pack Indigo Scene...) and then upload the resulting .pigs file.
Thank you!
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rhibee
- Posts: 30
- Joined: Mon Jun 21, 2010 10:50 pm
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by rhibee » Wed May 25, 2011 1:49 am
there is no .pigs file
there is 3 .igs files though?
Theres no stopping the cole train baby
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Wed May 25, 2011 2:08 am
rhibee wrote:there is no .pigs file
there is 3 .igs files though?
The .pigs file is the one created when packing an .igs file. You need to pack the .igs file that is being rendered by Indigo (it has the .igs file name in the title bar of the window).
The reason why you need to pack it is because the packer packs all included textures, models and other referenced .igs files.
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rhibee
- Posts: 30
- Joined: Mon Jun 21, 2010 10:50 pm
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by rhibee » Wed May 25, 2011 2:43 am
AHA! I see now... haha...
Here you go!
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Attachments
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- default.pigs
- (4.11 MiB) Downloaded 109 times
Theres no stopping the cole train baby
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Wed May 25, 2011 3:03 am
rhibee wrote:AHA! I see now... haha...
Here you go!
Thank you very much for the scene, we will look at it.

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rhibee
- Posts: 30
- Joined: Mon Jun 21, 2010 10:50 pm
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by rhibee » Wed May 25, 2011 3:10 am
thanks so much

Theres no stopping the cole train baby
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Wed May 25, 2011 3:17 am
It does not happen with the latest 3.0 builds, so it seems the improved subdivision code fixes this issue.
One thing I have noticed in your scene is that there are some very long, streched triangles and you use very high subdivison levels. You might be able to resolve this issue by slitting up all the long triangles into smaller, unstretched triangles or by reducing the number of subdivisions.
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