Hi, thanks for the reply!
Im really sorry about this but could you explain in MEGA simple terms please? im completely new to glass rendering that isnt a window
would turning on the fog in sketchup work as a scattering material?
and how on earth do i set the absorption to 0?

all i can find is a colour chart... do you mean set the rgb settings for the absorption to black?
Sorry if i sound a lil frustrated, im currently trying to also figure out why my glass is suddenly black :/ normals all facing outwards, glass has volume, is a single entity; even used a preset glass texture and still not working
not a good day im 'fraid!!