The February/March material competition
Re: The February/March material competition
Hi!
That's not an issue. The material is designed to be UV mapped with 1x1 square per tile. For a better preview on the standard scene I multiplied the coordinates by 4. (and divided bump height by 4)
Etienne
That's not an issue. The material is designed to be UV mapped with 1x1 square per tile. For a better preview on the standard scene I multiplied the coordinates by 4. (and divided bump height by 4)
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
- fenerolina
- Posts: 141
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Re: The February/March material competition
Hi Sparlin.
The last material you uploaded (clover leaves) doesn't work
. Not even in the material previewer. It says it fails when loading the texture image.png. Do you think you can fix this?
Thank you.
The last material you uploaded (clover leaves) doesn't work

Thank you.
- PureSpider
- Posts: 1459
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Re: The February/March material competition
In fact, Sparlin, none of your image paths is relative...
Did you pack your materials with Indigo?
Did you pack your materials with Indigo?
Re: The February/March material competition
Oh yeah I remember seeing that, Please make the filepaths relative Sparlin and re-upload them 

Re: The February/March material competition
None, ummmm... I'm sure that most of them should be. I'll check them now.
- PureSpider
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Re: The February/March material competition
http://www.indigorenderer.com/materials/materials/297 still got absolute paths 

Re: The February/March material competition
Update on the February/March material competition...
Galinette is still going strong with his new fully-procedural material, a really great use of the Indigo Shader Language.

http://www.indigorenderer.com/materials/materials/327
Thread
Pibuz has added a couple of beautiful metal materials sneakily (I missed the thread?)

http://www.indigorenderer.com/materials/materials/325
...And there is some more creative uses of the materials by fenerolina

http://www.indigorenderer.com/materials/materials/313
Thread
Galinette is still going strong with his new fully-procedural material, a really great use of the Indigo Shader Language.

http://www.indigorenderer.com/materials/materials/327
Thread
Pibuz has added a couple of beautiful metal materials sneakily (I missed the thread?)

http://www.indigorenderer.com/materials/materials/325
...And there is some more creative uses of the materials by fenerolina

http://www.indigorenderer.com/materials/materials/313
Thread
Re: The February/March material competition
Hi Soup!
I didn't mean to sneak: I simply don't think my basic mats are competition worthy.
I didn't mean to sneak: I simply don't think my basic mats are competition worthy.

Re: The February/March material competition
I do believe this competition is ovar!
We'll be judging sooon...
We'll be judging sooon...
Re: The February/March material competition
Winners are announced on the blog here: http://www.indigorenderer.com/content/m ... on-winners
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Re: The February/March material competition
Fuchsia, not FuschiaOn the left is the Fuschia gold textile material: View Source .

Re: The February/March material competition
Well done galinette, you deserved the win. There was no way I could have produced such beautiful textures in ISL. Maybe next time 

- zeitmeister
- Posts: 2010
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Re: The February/March material competition
Congrats to the winners!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
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