Updates:
- changed the way XML files are written. should be better for large scenes, especially large numbers of instances.
- added renderSavDir setting where PNG renders are to be saved. (relative to scene file location)
- tweaked camera export for better maya-indigo camera matching
- GUI buttons for camera and sun change depending on whether camera/sun are present
- When adding a sun, environment type switches to Sun automatically
- obj files are now saved to objs/#/ where # is current frame number.
- XML code display can be disabled, old-style or opened in notepad. (None, Internal, External).
- better use of <model> tag.
- better handling of nested/parented objects and objects with duplicate names.
- render batch file is now saved to scene file dir.
New features:
- Animation export. current playback range will be exported. Scene file name will be renamed from file.xml to file.#.xml for each frame #.
(renderDirect also works fine with animations. Set haltsec or haltspp and away you go
- Highly experimental particle instancing export. Rotations are known to not work properly. Use an instancer object on a particle system.
- updated for v1.0.4 camera aperture diffraction support. aperture and obstacle maps should be in cameraApertureDir folder.
I've probably missed a few points, but the CHANGELOG.txt contains everything we've done.
There is also now a video tutorial on how to install MayaToIndigo in the Tutorials forum.
Your feedback is appreciated.
