Announcements, requests and support regarding the MAYA exporter
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arneoog

- Posts: 504
- Joined: Sun Jun 25, 2006 2:19 am
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by arneoog » Mon Nov 27, 2006 12:05 am
Yepp, thanks Shawn!
Everything is working great now
My little 172034 tris brain model renders fine! (3 sec export time)

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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Mon Nov 27, 2006 4:40 am
CG's heaven is closer now...
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ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
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Contact:
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by ThatDude33 » Mon Nov 27, 2006 3:19 pm
ive been away for a few days, but NICE!
(i feel like im being replaced haha)
lol
joking. great job, yourdaftpunk

Matt B. >>Maya To Indigo<<

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yourdaftpunk
- Posts: 27
- Joined: Thu Nov 23, 2006 3:24 pm
- Location: Houston
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Contact:
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by yourdaftpunk » Mon Nov 27, 2006 3:58 pm
To be honest, the scripts are a much bigger project than the plug-in. In fact, the plug-in could be trimmed to less than 100 lines of code if the comments were removed.
What about the Indigo to Maya mels? 1000+ lines!
-shawn
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bazuka
- Posts: 7
- Joined: Wed Nov 15, 2006 10:22 pm
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by bazuka » Mon Nov 27, 2006 11:21 pm
people does this mesh exporter exports texture info?
people people im getting pissed here, coz i cant load stupid texture to mesh!!!
ok, as far as i can see this forum wont see me for a long time...
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Tue Nov 28, 2006 1:48 am
Men, he is worst than me
Go buy one* !
*One ready to texture renderer, no adds here of course
And about the
forum...
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Tue Nov 28, 2006 2:10 am
ok, as far as i can see this forum wont see me for a long time...

we won't miss you
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arneoog

- Posts: 504
- Joined: Sun Jun 25, 2006 2:19 am
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by arneoog » Tue Nov 28, 2006 2:41 am
yourdaftpunk, you must make support for the UVs too!
Btw, 1750 lines at the moment here
Also, Matt B, when do you think you'll have your updates done?
Should I "release v0.6.2 (beta 2) now or wait till you're done?

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ThatDude33
- Posts: 216
- Joined: Wed Jul 05, 2006 1:26 pm
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Contact:
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by ThatDude33 » Tue Nov 28, 2006 11:17 am
you go ahead, i finished the material editor (minus textuers) for now, I'm just happy we support all mat types (except for metal) as of now
i won't be scripting much due to the amount of homework and time playing sports is taking up... I'll try to sqeeze in a bit of practice but until then, you can releas the next one

Matt B. >>Maya To Indigo<<

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psor

- Posts: 1295
- Joined: Sun Jun 25, 2006 1:25 am
- Location: Berlin
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by psor » Tue Nov 28, 2006 11:09 pm
Guys, just wanna say, and I'm not a Maya user, it's a pleasure to read
this thread. Good teamwork!
take care
psor
"The sleeper must awaken"
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Wed Nov 29, 2006 4:21 am
Sorry yourdaftpunk, havent tested UVs yet cause I'm fighting too with camera params, and I'm more of a procedural guy...
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