Cindigo 1.1.9 Beta

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Cindigo 1.1.9 Beta

Post by fused » Mon Aug 25, 2008 11:02 am

CINDIGO 1.1.9 Beta
for Indigo 1.1.9

Image
a little test with light layers/specular with emission


download exporter:
PC Version
(or below)

The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.1.9.cdl_R10" to "cindigo1.1.9.cdl")
Make sure you have the newest version of quicktime installed!

Good beginner tutorials can be found here (german and english, a bit outdated)

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

1.1.9 changelog:

* again, i have lost overview of what i did since the last release... :)
* updated all exported material data to the 1.1.9 specs
* applying textures to luminance/color/bump/displacement in the c4d mat will override the constant values set for color/exponent/etc in the material helper
* added new subdivision options
* added emission to the material helper (only base_emission). set a texture for it in the c4d mats luminance channel
* rgb gain can now be < 1
* support for light layers (only 0-7 as currently in the indigo gui)
* indigos scale factor isnt used anymore. global scale is directly applied to the meshes. this should fix the "invertible bug" and confusion about displacement


some of the issues in 1.1.9:

* phong materials wont work. this seems to be an indigo issue (parsing unexpected element, stopping) - no sure about this anymore
* applying textures to the luminance channel in a c4d mat will not work either (fatal error)
* putting an emitting material on a primitive sphere will crash indigo (i mean crash as "crash and burn")
* i have to admit that materials are pretty confusing right now, and its not very transparent which material features are supported

------------------------------------------------------------

Do you like Cindigo?
If you think its valueable software, please feel free to donate.

Image
Please split the donation in two and donate the other half to Indigo.
Attachments
Cindigo 1.1.9.zip
cindigo 1.1.9
(2.99 MiB) Downloaded 339 times
Last edited by fused on Sat Jan 24, 2009 11:05 pm, edited 8 times in total.

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pixie
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Post by pixie » Mon Aug 25, 2008 11:05 am

Good things happen to those who wait! :D

Thanks fused!

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Phoenix
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Post by Phoenix » Mon Aug 25, 2008 11:11 am

Hey, thanks "fused" that was quicker than expected! ;-)

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Post by Zom-B » Mon Aug 25, 2008 11:13 am

Thanks for your work fused!
Will start some serious testing soon ;)
polygonmanufaktur.de

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mrmoose
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Post by mrmoose » Mon Aug 25, 2008 7:12 pm

Thanks fused :wink:

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Post by Pinko5 » Mon Aug 25, 2008 7:16 pm

Tnx Fused!!!
Luca. ;)

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Post by pixie » Mon Aug 25, 2008 10:34 pm

I don't quite understand what are the new features these scenes try to portrait... :(
Last edited by pixie on Mon Aug 25, 2008 10:46 pm, edited 1 time in total.

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Post by WLAD » Mon Aug 25, 2008 10:37 pm

big thx fused :D

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fused
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Post by fused » Mon Aug 25, 2008 10:57 pm

pixie wrote:I don't quite understand what are the new features these scenes try to portrait... :(
which scenes?

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iacx
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Post by iacx » Mon Aug 25, 2008 11:04 pm

Thanks fused!

:D

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pixie
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Post by pixie » Tue Aug 26, 2008 12:33 am

The scene(s) rendered in this very thread :P

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Re: Cindigo 1.1.9 Beta

Post by fused » Tue Aug 26, 2008 12:55 am

fused wrote:a little test with light layers/specular with emission
thought that was quite obvious. this is one scene, rendered only once, light layers have been used t scale the three light sources: two meshes with an emitting specular material and one plane with an emitting diffuse material.

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pixie
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Post by pixie » Tue Aug 26, 2008 1:39 am

Let me tell you what I see, I see different glass colored balls and one light. That's it. I see the caustics from the square light, and I see a constant light distributed scene, if you didn't tell me I would never knew...

I think it would be rather cool to include this scenes exposing new features, if not on the archive at least in the thread itself.

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fused
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Post by fused » Tue Aug 26, 2008 2:48 am

well obviously you did not look very closely, because you can see that the spheres emit light + i didnt use aborption or sss to get them colored(white caustics) + there is a description under the pic explaining what it is. ;) :P

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Post by Camox » Tue Aug 26, 2008 3:08 am

Thank you fused !!! :D :D :D

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