Cindigo 0.9 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
Post Reply
157 posts
User avatar
fused
Developer
Posts: 3580
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Cindigo 0.9 - beta 1

Post by fused » Wed Aug 08, 2007 7:44 am

CINDIGO 0.9 - BETA 1

newest version is Cindigo 0.9b1


read before download

download exporter:
PC Version

edit: stuff
Last edited by fused on Fri Aug 31, 2007 3:36 am, edited 6 times in total.

User avatar
Zom-B
1st Place 100
Posts: 4676
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 8:12 am

What a wonderful day..... thanks a million dude!!!!!!!!!!!!!
polygonmanufaktur.de

User avatar
Zom-B
1st Place 100
Posts: 4676
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 9:19 am

I just took a look at your new version...
The "look and feel" is fantastic, many small enchantment to the specular material etc.
Your changelog should say, that you nearly solved all bugs!!! great!

My main Problem is, that your version seems not to run using C4D10 (crash while export!)
using C4D9 everything seems fine!

I attached a Scene that crashed...

P.S.
The C4D9 cdl file is 1096Kbytes huge, and the C4D10 cdl just 288Kbytes... strange!
Attachments
0.9.1_test.zip
(8.89 KiB) Downloaded 296 times
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3580
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Aug 08, 2007 9:22 am

didnt test the r10 :)

will have a look. r9 might be a debug build, so its quite large


edit: oh, r9 version is not up to date, will update soon

edit2: r10 tested, works fine on my simple testscenes

User avatar
fused
Developer
Posts: 3580
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Aug 08, 2007 9:36 am

updated the R9.

thanks for the scene. will have a look at it right now.

User avatar
fused
Developer
Posts: 3580
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Aug 08, 2007 9:43 am

uhm... i've been messing around with object heirarchy, lost track after some time and never finished it...

so you'll just have to avoid grouping objects for a while :D (at least until the next update)

check ur pm's, btw.
Last edited by fused on Wed Aug 08, 2007 9:57 am, edited 1 time in total.

User avatar
Zom-B
1st Place 100
Posts: 4676
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 9:52 am

Thanks for the fast response fused, I'll check it out without grouping!
polygonmanufaktur.de

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Aug 08, 2007 10:28 am

woohoo - thanks for the update

just in time as I am trying out my new Spaceship model :)

BTW I found this model+ scene worked fine with Indigo V0.8 Stable when exported out with the older Cindigo, but Indigo V0.9test4 keeps crashing when caching the model or just hangs or goes very slowly in the warmup phase....

User avatar
Zom-B
1st Place 100
Posts: 4676
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 10:29 am

just a quick Bug report:

1) Gamma Tag is missing for the following tags:
- background Lighning
- RGB lightning
- absorption_coefficient_spectrum

2) Only the Phong Materials get their Bump Maps Exported!

3)phase function units in C4D stay named henyey greenstein value, even if uniform is choosen....
afaik phase function can be also rgb, even henyey greenstein?!?

4)While Export all normals get flipped for me.... inside => Out

5) Tiled textures get exported wrong. a 4 times tiled texture gets exported 8 times tiled!

6) Texture & BumpMaps don't get exported


Exponent maps, Texture Emitters, exposure_duration and ray_origin_nudge_distance are the only missing Indigo features I think.
Last edited by Zom-B on Sat Aug 11, 2007 12:18 pm, edited 2 times in total.
polygonmanufaktur.de

User avatar
Zom-B
1st Place 100
Posts: 4676
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 10:33 am

CoolColJ wrote:woohoo - thanks for the update

just in time as I am trying out my new Spaceship model :)

BTW I found this model+ scene worked fine with Indigo V0.8 Stable when exported out with the older Cindigo, but Indigo V0.9test4 keeps crashing when caching the model or just hangs or goes very slowly in the warmup phase....
delete 99% of your mesh and check if this still happens...
if it does, please post the reduced C4D file!
polygonmanufaktur.de

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Aug 08, 2007 11:52 am

well I find squashing all the parts of the model into one mesh helped, I was then able to get it to render with v0.8stable, but still not with v0.9test4

User avatar
Zom-B
1st Place 100
Posts: 4676
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 12:07 pm

ZomB wrote:delete 99% of your mesh and check if this still happens...
if it does, please post the reduced C4D file!
Dude.... if you can't find anything, please provide a file so fused can debug it :roll:
Bugreports like "it doesn't work" always wants me to take a big knife and come over to these guys place :twisted:
polygonmanufaktur.de

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Aug 08, 2007 1:27 pm

I was just making a general comment since I haven't tested the new version yet :)

but I have now, and I still get a few normal messages, but not as much as before
Again I noticed the pause in the warmup phase or Indigo V0.9test4 goes very very very slowly during the warmup phase.
It was after I added a very large plane, but not high in poly, for ground, delete the plane and it renders fine.

I got a gamma required message when using an RGB light - new v0.9 syntax

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Wed Aug 08, 2007 11:55 pm

What for a day :D , thanks fused ! :wink:
I must try out directly.

greetz

Pickman
Posts: 3
Joined: Fri May 18, 2007 3:19 am

Post by Pickman » Fri Aug 10, 2007 2:02 am

I have two Problems with this exporter:

The Meshlights seem to use the backside of the Polygons to emit light in this Version (very simple scene with 2 planes).

I can't get the Exporter to export an exit portal. Or is there some trick to use them?

Post Reply
157 posts

Who is online

Users browsing this forum: No registered users and 8 guests