How to render volumetric environment in GPU Mode (Cinema 4D + Indigo 4.4.8 > )
How to render volumetric environment in GPU Mode (Cinema 4D + Indigo 4.4.8 > )
Funny, but fully working with GPU, method of rendering classic volumetric (fog) environment (working with Cinema 4D + Indigo 4.4.8 and newer versions):
c4d scene file with settings:
p.s. waiting for normal volumetric environment implementation!Re: How to render volumetric environment in GPU Mode (Cinema 4D + Indigo 4.4.8 > )
Does this work if you export the scene to Indigo Standalone?
If it does could you save the pigs to see if I can check if its finally finally time to switch to C4D for rendering stuff out.
I use 3DS Max and that Indigo Plugin hasnt been touched since forever so alot of features are missing.
If it does could you save the pigs to see if I can check if its finally finally time to switch to C4D for rendering stuff out.
I use 3DS Max and that Indigo Plugin hasnt been touched since forever so alot of features are missing.
Re: How to render volumetric environment in GPU Mode (Cinema 4D + Indigo 4.4.8 > )
it only works with indigo standalone because cinema 4d plugin (4.4.5) does not support GPU-SSS yet, but standalone (4.4.8 ~) supports. you can make it under 3dsmax, i just add huge cube ahead of the camera, and add fast sss material to this cube. see it in pigs:MrBlack wrote: ↑Tue Jul 28, 2020 9:15 amDoes this work if you export the scene to Indigo Standalone?
If it does could you save the pigs to see if I can check if its finally finally time to switch to C4D for rendering stuff out.
I use 3DS Max and that Indigo Plugin hasnt been touched since forever so alot of features are missing.
Re: How to render volumetric environment in GPU Mode (Cinema 4D + Indigo 4.4.8 > )
Thanks for pigs, Ill try making a test scene in Max as well.wob wrote: ↑Wed Jul 29, 2020 1:38 amit only works with indigo standalone because cinema 4d plugin (4.4.5) does not support GPU-SSS yet, but standalone (4.4.8 ~) supports. you can make it under 3dsmax, i just add huge cube ahead of the camera, and add fast sss material to this cube.MrBlack wrote: ↑Tue Jul 28, 2020 9:15 amDoes this work if you export the scene to Indigo Standalone?
If it does could you save the pigs to see if I can check if its finally finally time to switch to C4D for rendering stuff out.
I use 3DS Max and that Indigo Plugin hasnt been touched since forever so alot of features are missing.
volumetric_camera 1.jpg
see it in pigs:
volumetric_camera.pigs
When I use the pigs in standalone if I zoom in too much the scattering disappears.
Im guessing thats because thats how real life works.
But must take alot alot of samples to get a clean image, I only have single GTX 1070 waiting for new Nvidia cards before building a new computer.
Been wanting to have a fog-like stylized effect for headlights of a car will be hard work but will keep trying.
Indigos lighting engine is just to great for me to move to another renderer.
Re: How to render volumetric environment in GPU Mode (Cinema 4D + Indigo 4.4.8 > )
i think 5000 spp will be enought, so 1070 gtx can render it fast. i have tested sss gpu fog material in the complex scene, just added that "volumetric camera" to all scene and i can say that rendering time remained almost the same (in comparison with rendering time without fog).MrBlack wrote: ↑Thu Jul 30, 2020 7:31 amThanks for pigs, Ill try making a test scene in Max as well.wob wrote: ↑Wed Jul 29, 2020 1:38 amit only works with indigo standalone because cinema 4d plugin (4.4.5) does not support GPU-SSS yet, but standalone (4.4.8 ~) supports. you can make it under 3dsmax, i just add huge cube ahead of the camera, and add fast sss material to this cube.MrBlack wrote: ↑Tue Jul 28, 2020 9:15 amDoes this work if you export the scene to Indigo Standalone?
If it does could you save the pigs to see if I can check if its finally finally time to switch to C4D for rendering stuff out.
I use 3DS Max and that Indigo Plugin hasnt been touched since forever so alot of features are missing.
volumetric_camera 1.jpg
see it in pigs:
volumetric_camera.pigs
When I use the pigs in standalone if I zoom in too much the scattering disappears.
Im guessing thats because thats how real life works.
But must take alot alot of samples to get a clean image, I only have single GTX 1070 waiting for new Nvidia cards before building a new computer.
Been wanting to have a fog-like stylized effect for headlights of a car will be hard work but will keep trying.
Indigos lighting engine is just to great for me to move to another renderer.
watch my test in 5000 spp for animation (seems very clean after temporal denoising in davinci resolve, also you can use topaz gigapixel 5):
https://www.indigorenderer.com/forum/vi ... og#p144403
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