Texture Woes
- pixie
- Posts: 2341
- Joined: Sat Dec 29, 2007 4:54 am
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- 3D Software: Cinema 4D
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Texture Woes
The textures aren't being applied as they should.
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- txtwoes.zip
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Re: Texture Woes
Hi Pixie.
Use only one UVW tag for all the volume, like the attachment; then resize the repetitions of the texture from the matrerial tag:
Use only one UVW tag for all the volume, like the attachment; then resize the repetitions of the texture from the matrerial tag:
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- txtwoes_modified.rar
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"... nor 0.2 galaxys, nor 0.8 little chikens ..."
- pixie
- Posts: 2341
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Texture Woes
yonosoy wrote:Hi Pixie.
Use only one UVW tag for all the volume, like the attachment; then resize the repetitions of the texture from the matrerial tag:



Re: Texture Woes
Hi.
In the case above no thing is connected; but more simply, change the texture tag from UVW to cubic and is done.
Is the last shoot for this. Bye.
In the case above no thing is connected; but more simply, change the texture tag from UVW to cubic and is done.
Is the last shoot for this. Bye.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
- pixie
- Posts: 2341
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Texture Woes
Well thank you by the time you spent giving me a solution. When I want to position a texture I don't go to the uv and resize or offset it, I use whichever mode I feel best, cube, flat, sphere... and then I generate the UV map, and assign if I want to update it, since I am not able to do it, sadly it's not of much use to me (this is a rather simple example, it would a bit cumbersome to apply this solution in the project which I'ma having the problem). I also think that the ultimate goal of Indigo for Cinema is to provide a seamless usage, without the need of gimmick for doing what is intended.
Still many thanks to you.
Still many thanks to you.

Re: Texture Woes
If you'd like an atypical solution, you might try using SketchUp for simple UV assignment. It's much easier, and you can just export it as a DAE file and reimport back into Cinema 4D
Re: Texture Woes
Fixed for the next cindigo release.
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