thats one of the things I'm not very good at...fused wrote:
be patient

ok ok... sorry for pushing you, take all the time you need!
but to keep my promise, here the bugs new I found in 0.2.5b:
14) Bump Exponent & Size doesn't get exported after changing in C4D, it stays at default values!
15) texture/bump export needs uv_set to be albedo for 3DS Export, otherwise indigo throws out a error message!
16) Mesh gets Exported even if its unchecked in the Object tag! >example file<
17) Bump Size is clamped to 1/1000 isn't very handy!