Cindigo 1.1.5b2 - "on the way..."
Sorry but...I still haven't found how to set up displacement material,,,,I created a basic c4d material with diffuse color map, bump map, finally the displacement map and then converted material. Is that right? what kind of material type is best for the floor and which parameters should I use? Thanks a lot, best regards!
i uploaded an example file a few pages ago(LINK).
yes, you did it right so far. you might want to raise the b/c values of the diplacement a bit, to see some visible displacement.
also keep in mind that your model might need a subdivision tag (cindigo tags->subdivision tag).
if your global scale is != 1 you should calculate your displacement value like this:
b = displacement in m, eg 0.1 for 10cm.
b = b / global scale
yes, you did it right so far. you might want to raise the b/c values of the diplacement a bit, to see some visible displacement.
also keep in mind that your model might need a subdivision tag (cindigo tags->subdivision tag).
if your global scale is != 1 you should calculate your displacement value like this:
b = displacement in m, eg 0.1 for 10cm.
b = b / global scale
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Are the Bump and displacement measures alike?
From my experience if I want to do a 10mm displacement and 1mm bump, and given that my GS is 0.001 I would need to set displacement to 10 and bump to 0.001.
MO the displacement shouldn't be related to GS, otherwise if I put the material into the database I won't be using the standard meter, this case my 10mm displacement would represent 10m.
Are the Bump and displacement measures alike?
From my experience if I want to do a 10mm displacement and 1mm bump, and given that my GS is 0.001 I would need to set displacement to 10 and bump to 0.001.
MO the displacement shouldn't be related to GS, otherwise if I put the material into the database I won't be using the standard meter, this case my 10mm displacement would represent 10m.
im not sure about bump... but with displacement i think i explained that to you already, didnt i? 
yeah, its connected to global scale. to get the right vaule you have to do:
value / global scale
ono told me once, that bump will most likely behave like displacement, but he wasnt sure about it.
all this is one reason why ill export meshes scaled in the futurem and not using the scale factor.
edit: and yes, on first thought the scale factor shouldnt be related to displacement. but it is and somehow (hear me, ono?
) it does makes sense...
you wont have this problem in the next version of cindigo.

yeah, its connected to global scale. to get the right vaule you have to do:
value / global scale
ono told me once, that bump will most likely behave like displacement, but he wasnt sure about it.
all this is one reason why ill export meshes scaled in the futurem and not using the scale factor.
edit: and yes, on first thought the scale factor shouldnt be related to displacement. but it is and somehow (hear me, ono?

you wont have this problem in the next version of cindigo.
I try to use Cindigo 1.1.5 Beta2_3 with new Indigo 1.1.7 and seams work
Only one thing i dont undestand on old scenes it give me a error on focus distance.... it 'll be >0... in wich mode i can exclude this error without edit handly the igs file???
Only one thing i dont undestand on old scenes it give me a error on focus distance.... it 'll be >0... in wich mode i can exclude this error without edit handly the igs file???
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