Announcements, requests and support regarding the Cinema 4D exporter
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OnoSendai

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by OnoSendai » Wed Aug 15, 2007 7:25 pm
Acutally there is only one uniform phase function, so it doesn't need a parameter. The correct XML is:
Code: Select all
<phase_function>
<uniform/>
</phase_function>
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ilanb
- Posts: 3
- Joined: Wed Aug 15, 2007 7:16 pm
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by ilanb » Wed Aug 15, 2007 9:01 pm
ilanb wrote:Hi,
First thanks for this great work

very impressive !
I test your plugin and scene file but after export when I open .igs file, I have this error message :
Sceneloaderexcept : TinyXmlWarrper : could not find element 'gamma' in element 'rgb' (around line 31'
Could you help me to resolve this ?
Thanks again
C4D version : 10.111 pc
indigo : V09_test6
cindigo0.9b1_2
scene : 0.9.1_test.c4d
when i delete the line it work fine :
<background>
<spectrum>
<rgb>
<rgb>0 0 0</rgb>
</rgb>
</spectrum>
</background>
?? where is the error when i export with c4d ?
Thanks
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Behrendt
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by Behrendt » Wed Aug 15, 2007 10:22 pm
It's a bug in current release. Just try to add
in the specified line. In your case it should be line 31 and after

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Camox

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by Camox » Wed Aug 15, 2007 11:12 pm
ilanb wrote:ilanb wrote:Hi,
First thanks for this great work

very impressive !
I test your plugin and scene file but after export when I open .igs file, I have this error message :
Sceneloaderexcept : TinyXmlWarrper : could not find element 'gamma' in element 'rgb' (around line 31'
Could you help me to resolve this ?
Thanks again
C4D version : 10.111 pc
indigo : V09_test6
cindigo0.9b1_2
scene : 0.9.1_test.c4d
when i delete the line it work fine :
<background>
<spectrum>
<rgb>
<rgb>0 0 0</rgb>
</rgb>
</spectrum>
</background>
?? where is the error when i export with c4d ?
Thanks
Like that it is correct ! Gamma 2.2 is the default value.
<background>
<spectrum>
<rgb>
<rgb>0 0 0</rgb>
<gamma>2.2</gamma>
</rgb>
</spectrum>
</background>
@fused
Thanks for your new release ! Great work

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Zom-B

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by Zom-B » Wed Aug 15, 2007 11:20 pm
ilanb wrote:?? where is the error when i export with c4d ?
I tried doing a list of all
known bugs/missed stuff (Cindigo is in Beta status, don't forget this!!!)
here.
you'll perhaps have to hand edit some stuff in the exported igs...
If your normals get flipped on export, just flip them in C4D before, so they get exported the right way

polygonmanufaktur.de
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ilanb
- Posts: 3
- Joined: Wed Aug 15, 2007 7:16 pm
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by ilanb » Wed Aug 15, 2007 11:32 pm
thanks all for reply,
effectivly, I have edited the igs file and put gamma line and it work fine !
Zomb I understand that "Cindigo is in Beta status, don't forget this!!!" and I have read all your post bug
thanks for your work zomB the beta tester

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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Fri Aug 17, 2007 8:58 am
quick question:
exposure_duration = shutter_open_duration ?
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Zom-B

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by Zom-B » Fri Aug 17, 2007 11:14 am
fused wrote:quick question:
exposure_duration = shutter_open_duration ?
Yes, its "added shutter_open_duration" (aka shutter speed)...
But in the log, if not defined, its called:
NOTE: using default value of 0.033333 for attribute 'exposure_duration'.

polygonmanufaktur.de
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Zom-B

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by Zom-B » Fri Aug 17, 2007 3:19 pm
Another bug found:
Phong materials get
always RGB 0.85 0.85 0.85 exported, the chosen color gets ignored.
updated the
buglist...
polygonmanufaktur.de
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fused

- Posts: 3648
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- 3D Software: Cinema 4D
Post
by fused » Fri Aug 17, 2007 8:40 pm
thanks.
ZomB wrote:Another bug found:
Phong materials get always RGB 0.85 0.85 0.85 exported, the chosen color gets ignored.
that bug is fixed already. noticed that while messing with materials.
lots of new stuff, will update soon
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Marcofly
- Posts: 407
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- Location: Köln, Germany
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by Marcofly » Sat Aug 18, 2007 9:52 pm
Hi fused!!
just finished my holiday, and found the new cindigo!! thanks a lot, will test it soon!!
ciao.

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CoolColJ
- Posts: 1738
- Joined: Mon Jun 25, 2007 1:47 pm
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by CoolColJ » Sun Aug 19, 2007 3:21 pm
Will test soon and the next update and put in any requests I have - especially since I've been using Skindigo a lot recently

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Zom-B

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by Zom-B » Sun Aug 19, 2007 4:40 pm
CoolColJ wrote:especially since I've been using Skindigo a lot recently

never go to a spring break pool party and say that you like the Mexican girls most

polygonmanufaktur.de
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CoolColJ
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by CoolColJ » Mon Aug 20, 2007 9:41 pm
well I do use C4D, but Skindigo is pretty feature complete, so it's good to get ideas as to what to add to Cinidgo etc
being able to type in the exact SSS RGB and scattering co-effecients would be nice right now so you can use those scattering values from the PDF
a toggle between 1.0 and 2.2 gamma values for all the SSS values is a good idea too as the pdf values won't work properly at gamma value of 2.2, but gamma of 1.0 won't work well with the C4D RGB sliders either. So a toggle is required
Does Cindigo currently support F-Stop values to set depth of field or is it doen automaticly with the C4D camera settings?
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Kram1032
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by Kram1032 » Tue Aug 21, 2007 3:20 am
what about a "use gamma with this mat" - button? you've a global gamma setting, but for mats, that already are correct, you set that to off

(that will cause the mat to get exported as Gamma 1 , standard should be on, I'd say)
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