Announcements, requests and support regarding the Cinema 4D exporter
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fused
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by fused » Wed Sep 16, 2020 11:03 am
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Originalplan®
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Contact:
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by Originalplan® » Wed Sep 16, 2020 11:15 am
To put it blunt. F*ck yes!!
Great job.
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yonosoy
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by yonosoy » Wed Sep 16, 2020 12:57 pm
Thank you!
Waiting for code in the absorption ans SSS definition, the inclusion of mie cumulus as phase function, the inclusion of maximum extincion coefficient value, ...
Thanks again.
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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Ilay
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by Ilay » Wed Sep 16, 2020 4:41 pm
Thank you!
I'm sorry for my bad English
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fused
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by fused » Thu Sep 17, 2020 12:52 am
yonosoy wrote: ↑Wed Sep 16, 2020 12:57 pm
Thank you!
Waiting for code in the absorption ans SSS definition, the inclusion of mie cumulus as phase function, the inclusion of maximum extincion coefficient value, ...
Thanks again.
I have added a ticket for that, will happen eventually. I really have to do some work on 3ds max now
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yonosoy
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by yonosoy » Thu Sep 17, 2020 1:11 am
Thanks fused!
"... nor 0.2 galaxys, nor 0.8 little chikens ..."
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pixie
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Contact:
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by pixie » Thu Sep 17, 2020 1:12 am
Thank you!
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wob
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by wob » Thu Sep 17, 2020 3:24 am
very nice. still waiting for scatter.
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wob
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by wob » Thu Sep 17, 2020 3:39 am
another very old "classic" problem of indigo. alpha channels work very very very bad:
it depends too much on GPU Max Ray Depth parameter. In complex scenes this problem appears up to 10 (!) GPU Max Ray Depth (10 MRD - it means long rendering time). And you never know when it will appear on your renders!
In this scene (just clouds in scene), problem appears from minimum - 4 - GPU Max Ray Depth. Scene file:
also the same behavior of indigo - with indigo compositing tag (invisible to camera parameter). you always have the risk of seeing the shadow of an invisible object on your render
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fused
- Posts: 3648
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by fused » Thu Sep 17, 2020 5:38 am
wob wrote: ↑Thu Sep 17, 2020 3:39 am
another very old "classic" problem of indigo. alpha channels work very very very bad:
CLOUDS_ALPHA_TROUBLE.jpg
it depends too much on GPU Max Ray Depth parameter. In complex scenes this problem appears up to 10 (!) GPU Max Ray Depth (10 MRD - it means long rendering time). And you never know when it will appear on your renders!
In this scene (just clouds in scene), problem appears from minimum - 4 - GPU Max Ray Depth. Scene file:
CLOUDS_ALPHA_TROUBLE.zip
also the same behavior of indigo - with indigo compositing tag (invisible to camera parameter). you always have the risk of seeing the shadow of an invisible object on your render
I guess this is a general Indigo bug, it would be convenient if you posted those here:
https://www.indigorenderer.com/forum/viewforum.php?f=5
Thanks,
Yves
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fused
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by fused » Thu Sep 17, 2020 7:55 am
wob wrote: ↑Thu Sep 17, 2020 3:39 am
another very old "classic" problem of indigo. alpha channels work very very very bad:
CLOUDS_ALPHA_TROUBLE.jpg
it depends too much on GPU Max Ray Depth parameter. In complex scenes this problem appears up to 10 (!) GPU Max Ray Depth (10 MRD - it means long rendering time). And you never know when it will appear on your renders!
In this scene (just clouds in scene), problem appears from minimum - 4 - GPU Max Ray Depth. Scene file:
CLOUDS_ALPHA_TROUBLE.zip
also the same behavior of indigo - with indigo compositing tag (invisible to camera parameter). you always have the risk of seeing the shadow of an invisible object on your render
I tried the scene and it is missing the could texture. Could you export the scene to indigo and save it as a .pigs? That way I can file a bug.
Thank you.
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wob
- Posts: 148
- Joined: Tue Jan 07, 2020 6:15 pm
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by wob » Thu Sep 17, 2020 8:28 am
fused wrote: ↑Thu Sep 17, 2020 7:55 am
wob wrote: ↑Thu Sep 17, 2020 3:39 am
another very old "classic" problem of indigo. alpha channels work very very very bad:
CLOUDS_ALPHA_TROUBLE.jpg
it depends too much on GPU Max Ray Depth parameter. In complex scenes this problem appears up to 10 (!) GPU Max Ray Depth (10 MRD - it means long rendering time). And you never know when it will appear on your renders!
In this scene (just clouds in scene), problem appears from minimum - 4 - GPU Max Ray Depth. Scene file:
CLOUDS_ALPHA_TROUBLE.zip
also the same behavior of indigo - with indigo compositing tag (invisible to camera parameter). you always have the risk of seeing the shadow of an invisible object on your render
I tried the scene and it is missing the could texture. Could you export the scene to indigo and save it as a .pigs? That way I can file a bug.
Thank you.
the texture is included in archive. how to quickly change missing textures in cinema 4d:
https://www.youtube.com/watch?v=Funajp9uyCA
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wob
- Posts: 148
- Joined: Tue Jan 07, 2020 6:15 pm
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by wob » Thu Sep 17, 2020 8:31 am
fused wrote: ↑Thu Sep 17, 2020 7:55 am
wob wrote: ↑Thu Sep 17, 2020 3:39 am
another very old "classic" problem of indigo. alpha channels work very very very bad:
CLOUDS_ALPHA_TROUBLE.jpg
it depends too much on GPU Max Ray Depth parameter. In complex scenes this problem appears up to 10 (!) GPU Max Ray Depth (10 MRD - it means long rendering time). And you never know when it will appear on your renders!
In this scene (just clouds in scene), problem appears from minimum - 4 - GPU Max Ray Depth. Scene file:
CLOUDS_ALPHA_TROUBLE.zip
also the same behavior of indigo - with indigo compositing tag (invisible to camera parameter). you always have the risk of seeing the shadow of an invisible object on your render
I tried the scene and it is missing the could texture. Could you export the scene to indigo and save it as a .pigs? That way I can file a bug.
Thank you.
pigs:
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fused
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by fused » Thu Sep 17, 2020 9:03 am
Check again, it is not.
Thanks for the pigs.
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wob
- Posts: 148
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by wob » Thu Sep 17, 2020 9:11 am
i tested just now multi-gpu 4.4.13 fix (for 2 cores CPU), and can say, indigo can render picture with 3 gpu and one 2 core processor now (pentium g4400). but gpu utilization with 3 gpu cards is lower (cpu utilization is 100%), than with 2 cards (cpu utilization is 85-90%). i'm afraid, system with 4 cards will give even lower performance than with 3 cards, so, now 2 cards configuration seems much better for low-priced cpus even with this good 4.4.13 update.
2 cards:
3 cards:
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