Does anyone know how the material converter actually works on phong materials? what is passed where?
I use the convert materials a lot since our models usually are made in Archicad were we have all materials set up in a library. From there to c4d and Indigo.
So:
transparent channel-->specular IR and color goes to internal medium
color without specular and reflection --> diffuse
bump seems fine on all materials
alpha inverts from c4d (could be nice with a invert back tick)
luminance --> emitter (always need some work anyway)
Phong

Sometimes I get a IOR at 1 sometimes 11?
exponents from 1000 - 100000
I've tried all sorts of combinations with reflection and specular channel (R16 - both goes in the reflection channel as Legacy modes)
Can anyone share some light in the dark?
Cheers Nik