Indigo 1.1.16

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 1.1.16

Post by OnoSendai » Thu Jan 15, 2009 1:17 pm

win 32 bit:
http://www.indigorenderer.com/dist/indigo_v1.1.16.zip

win 64 bit:
http://www.indigorenderer.com/dist/indi ... 1.1.16.zip

linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz

linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz

1.1.16
* nice error message instead of crash on master buffer alloc failure.
* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.
* catching more memory alloc failures on init and during tonemapping.
* made network client reconnect on connection drop even with -h switch
* fixed bug where network rendering with scenes containing media did not work.
Last edited by OnoSendai on Thu Jan 15, 2009 1:47 pm, edited 1 time in total.

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WytRaven
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Post by WytRaven » Thu Jan 15, 2009 1:38 pm

Thanks Ono.

Quick question. If I stop my render, that has currently be going for 110 hours at a snails pace due to the now fixed kd-tree issue, change the .igs to restore bih_tri_threshold back to 500000 and then resume under 1.1.16 will that work or am I just going to destroy 110 hours of render?
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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OnoSendai
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Post by OnoSendai » Thu Jan 15, 2009 1:40 pm

That should work fine Wyt. Back up the .igi if you're worried.

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Zom-B
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Post by Zom-B » Thu Jan 15, 2009 1:40 pm

Thanks a lot Ono! I'm really thankful for the resume + kd-tree + network fix :D
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WytRaven
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Post by WytRaven » Thu Jan 15, 2009 1:57 pm

OnoSendai wrote:That should work fine Wyt. Back up the .igi if you're worried.
In that case "double thanks" :lol:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Whaat
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Re: Indigo 1.1.16

Post by Whaat » Thu Jan 15, 2009 4:28 pm

OnoSendai wrote: * Fixed missing tri bug for kd-tree
Thanks, ono!

Does this fix the strange bug of random faces not being rendered at all?

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cpfresh
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Post by cpfresh » Thu Jan 15, 2009 4:44 pm

hey, thanks ono!

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OnoSendai
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Re: Indigo 1.1.16

Post by OnoSendai » Thu Jan 15, 2009 5:14 pm

Whaat wrote:
OnoSendai wrote: * Fixed missing tri bug for kd-tree
Thanks, ono!

Does this fix the strange bug of random faces not being rendered at all?
Yes, I think so.

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suvakas
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Post by suvakas » Thu Jan 15, 2009 7:37 pm

Thanks Ono!
The missing tri bug was the worst issue :wink:

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fused
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Post by fused » Thu Jan 15, 2009 7:39 pm

Thank you very much!

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WytRaven
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Post by WytRaven » Thu Jan 15, 2009 7:44 pm

Well I don't know whats going on Ono. It doesn't appear to have resumed at all. Just seems to have started from scratch and after about 10 minutes looks like the black artefacts are back same as before :(

In which case I've got to suggest that both of these go back on the buglist:

* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.

This is the win 64bit version I'm using.
Attachments
1115-1116.jpg
Left: 1.1.15 ~2000spp, Right: 1.1.16 after resume.
1115-1116.jpg (172.48 KiB) Viewed 9218 times
Last edited by WytRaven on Thu Jan 15, 2009 11:56 pm, edited 2 times in total.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Post by Zom-B » Thu Jan 15, 2009 8:11 pm

WytRaven wrote:Well I don't know whats going on Ono. It doesn't appear to have resumed at all. Just seems to have started from scratch
Yes, I can confirm this :(

WytRaven wrote:after about 10 minutes looks like the black artefacts are back same as before :(
The example file from here showing this issue seems to render fine with 1.1.16... so something was done here right :)
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Post by Big Fan » Thu Jan 15, 2009 8:11 pm

ok I may have missed this somewhere but I didnt think the code was changed for this yet or maybe I just did something wrong with code but its the same as it has been all along..

to me the cube looks messed up with the internal reflections let alone the edge effects but..

perhaps it looked like this in a previous version too and I didnt notice :?
Attachments
im1232005533.png
im1232005533.png (151.8 KiB) Viewed 9276 times
test.zip
(1.78 KiB) Downloaded 212 times

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CTZn
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Post by CTZn » Fri Jan 16, 2009 1:49 am

Big Fan: Maybe the distance between the cube and the plane is under ray_nudge_distance ? edit: seems from igs that you considered that issue... edit 2: sure about geometry normals ? did you test with an external obj ?

Wyt, maybe delete *.tre files for the bih issue, Indigo may recompute them correctly ? I tested an own scene wich had this issue and the bug wasn't reproduced (ie, like fixed).

Resume with command line works ?
Last edited by CTZn on Fri Jan 16, 2009 2:20 am, edited 2 times in total.

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MESCH973
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Post by MESCH973 » Fri Jan 16, 2009 1:56 am

thanks ono!

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