Indigo 1.1.11

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 1.1.11

Post by OnoSendai » Sun Sep 21, 2008 10:07 pm

32 bit:
http://www.indigorenderer.com/dist/indigo_v1.1.11.zip

64 bit:
http://www.indigorenderer.com/dist/indi ... 1.1.11.zip

changelog:
1.1.11
* fixed some stuff with calling functions in the shader language.
* added ceil() and floor() to shader lang
* added xor() to shader lang
* fixed ies_profile for model element
* updated manual with displacement material parameter and new pics
* added bounds check for uv set index in shader lang getTexCoords()
* fixed BIH mem leak
* fixed some bugs with material bindings and blend materials.

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iacx
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Post by iacx » Sun Sep 21, 2008 10:11 pm

Tnx OnoSendai! :D

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Kram1032
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Post by Kram1032 » Sun Sep 21, 2008 10:15 pm

So, now, a checkerboard should be pretty easy with ceil and floor^^ great :)

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PureSpider
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Post by PureSpider » Sun Sep 21, 2008 10:59 pm

Anything about the speed issue concerning glossy transparent materials?

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Pinko5
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Post by Pinko5 » Sun Sep 21, 2008 11:04 pm

Tnx ONO good work as usual !!!!
Luca. ;)

I hope can play with new and old tools asap (blender connections) ;)

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Zom-B
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Post by Zom-B » Sun Sep 21, 2008 11:54 pm

Thanks a lot Ono!
polygonmanufaktur.de

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pixie
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Post by pixie » Mon Sep 22, 2008 1:55 am

I see that light meshes are deprecated, and now what about the old efficacy paradigm?

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OnoSendai
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Post by OnoSendai » Mon Sep 22, 2008 2:28 am

pixie wrote:I see that light meshes are deprecated, and now what about the old efficacy paradigm?
It's been replaced with a more general approach. See the manual, or the 1.1.10 announcement thread for more information.

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OnoSendai
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Post by OnoSendai » Mon Sep 22, 2008 2:29 am

PureSpider wrote:Anything about the speed issue concerning glossy transparent materials?
What was the issue? Lots of noise?

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pixie
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Post by pixie » Mon Sep 22, 2008 2:37 am

The thing is, 60x20 is equal to 20x60, but is it really equal regarding light efficacy?

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cpfresh
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Post by cpfresh » Mon Sep 22, 2008 3:04 am

thanks ono :)

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tacos
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Post by tacos » Mon Sep 22, 2008 3:42 am

thank's ono

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rgigante
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Post by rgigante » Mon Sep 22, 2008 4:25 am

Thanks Ono...very interesting release


Riccardo.

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PureSpider
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Post by PureSpider » Mon Sep 22, 2008 4:32 am

OnoSendai wrote:
PureSpider wrote:Anything about the speed issue concerning glossy transparent materials?
What was the issue? Lots of noise?
Yep

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CTZn
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Post by CTZn » Mon Sep 22, 2008 5:41 am

thank you !
obsolete asset

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