Indigo 1.1.10

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 1.1.10

Post by OnoSendai » Tue Sep 09, 2008 12:00 am

win32:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

win64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

changelog:

1.1.10
* added comparison functions to shader language:
eq, neq, lt, lte, gt, gte
* added boolean functions to shader language:
and, not, or
* added length function for vectors to shader language
* messed around with shading normals a bit.
* fixed lightSourceInserted()
* added .igmesh binary mesh support.
* narrowed tonemapping panel on GUI a bit.

EDIT: attached latest manual, which contains documentation for new shader language functions, and emission_scale.
Attachments
Indigo Manual.zip
(1.9 MiB) Downloaded 443 times
Last edited by OnoSendai on Wed Sep 10, 2008 10:46 pm, edited 1 time in total.

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mrmoose
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Post by mrmoose » Tue Sep 09, 2008 12:54 am

Thanks Ono :wink:

Big Fan
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Post by Big Fan » Tue Sep 09, 2008 1:05 am

in laymans terms that means photometric works in the UI again among other things :D

and the exception handling for no light source is sorted :wink:

thanks for the UI diet too :P

EDIT: might have spoken too soon about IES :? it worked twice.. odd problem :(
Last edited by Big Fan on Tue Sep 09, 2008 1:58 am, edited 3 times in total.

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WytRaven
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Post by WytRaven » Tue Sep 09, 2008 1:10 am

Argh! Where's SmartDen when you need him :(
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

Big Fan
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Post by Big Fan » Tue Sep 09, 2008 1:14 am

on holiday away from the maddening crowds of demanding blendigoists - lucky fellow

btw mr raven did you see I put your lens sets/ correction in there?
probably not quite what you wanted but I did do it...
Last edited by Big Fan on Tue Sep 09, 2008 1:16 am, edited 1 time in total.

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rgigante
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Post by rgigante » Tue Sep 09, 2008 1:15 am

Thanks Ono! Got it... let's goin' test .igmesh 8)

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WytRaven
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Post by WytRaven » Tue Sep 09, 2008 1:25 am

Big Fan wrote:on holiday away from the maddening crowds of demanding blendigoists - lucky fellow

btw mr raven did you see I put your lens sets/ correction in there?
probably not quite what you wanted but I did do it...
I haven't tried out your version yet BF. Will do when I get a half a chance cause I am keen to see whats new in indigo.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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pixie
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Post by pixie » Tue Sep 09, 2008 2:05 am

igmesh should mean a major speed bump in cindigo!!! :D

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Pinko5
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Post by Pinko5 » Tue Sep 09, 2008 2:58 am

Tnx ONO!!!
Luca. ;)

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Zom-B
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Post by Zom-B » Tue Sep 09, 2008 2:59 am

Thanks a lot Ono!

Does anybody know some lecture/tutorial that would help to understand and use Indigos Shader Language better? The main Problem is about the understanding of some basic 3D stuff that the language is referring to :/
polygonmanufaktur.de

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rgigante
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Post by rgigante » Tue Sep 09, 2008 3:45 am

By my side... .igmesh support works like a charm here with single UV set!

And YES! U messed very well with shading normals! Bump bug being still visible is much less evident!


Regards, Riccardo.

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tacos
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Post by tacos » Tue Sep 09, 2008 3:59 am

thank's

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zsouthboy
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Post by zsouthboy » Tue Sep 09, 2008 5:05 am

Thanks as always, Ono.

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Post by Slavn » Tue Sep 09, 2008 5:12 am

Thank You very much, master Ono.

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cpfresh
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Post by cpfresh » Tue Sep 09, 2008 6:24 am

AWESOME!! Thank you Ono! :)

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