Indigo 1.1.8

General News and accouncements regarding the Indigo render engine
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Indigo 1.1.8

Post by OnoSendai » Fri Aug 08, 2008 3:14 am

This release is to fix the most egregious bugs in 1.1.7.

win32: ... &Itemid=62

win64: ... &Itemid=62

* Fixed uv mapping for blend materials.
* added patterned_frosted_glass_test.igs test scene
* fixed bug that didn't allow parsing of shader lang funcs with no params
* added div and mod shader lang functions
* added mat2x3, mat3x3 shader lang types, also inverse, transpose, mul functions
* added documentation for
* step blend
* fixed error in calculating luminous flux introduced in 1.1.6
* clamping emission to [0, inf) instead of [0, 1]
* messed with bump mapping
* added wrap_u, wrap_v, view_dependent_subdivision, displacement_error_threshold
* fixed various stuff not parsing material parameters not parsing correctly for some materials.
* fixed network renders complaining about no lights

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Post by v_mulligan » Fri Aug 08, 2008 3:16 am

Woohoo! I can't wait to try it out.

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Post by filippo » Fri Aug 08, 2008 3:18 am

an other wonderfull works....

sorry for my poor language
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Post by palawat » Fri Aug 08, 2008 3:36 am

I don't have nothing else to say except,

Thank you, Ono. :D

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Post by Kram1032 » Fri Aug 08, 2008 3:40 am

Great :D

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Post by pixie » Fri Aug 08, 2008 3:43 am

Who's your daddy?

Great work, as always!

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Post by suvakas » Fri Aug 08, 2008 3:43 am

What about the normals ? No fixes in that department?

Nope. Tested twice. Still broken for obj and 3ds.:cry:
Is there anything you can do about it or are obj and 3ds obsolete and the xml is the way to go in the future?
Last edited by suvakas on Fri Aug 08, 2008 4:04 am, edited 1 time in total.

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Post by cpfresh » Fri Aug 08, 2008 4:01 am

Sounds great Ono, thanks for this! :)

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Post by Borgleader » Fri Aug 08, 2008 4:10 am

YAYYYY! :) now smartden needs to recompile his 1.1.7 blendigo and change the version :lol:
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Post by tungee » Fri Aug 08, 2008 4:12 am

Thanx ONO!

Ps.: Good question suvakas.
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Post by dougal2 » Fri Aug 08, 2008 4:42 am

(If you're obsoleting .obj, you're pretty much obsoleting MtI - it will require major effort to write an xml format mesh exporter from scratch, and I am not going to volunteer to write it at this time).

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Post by Borgleader » Fri Aug 08, 2008 4:48 am

i dont see the patterned_frosted_glass_test.igs ?

And the "textured_Emitter.igs" scene must be altered. you wrote:
and it should be:

I think I'll spend my night trying them all and see which ones work, which ones dont and why :lol:

I'll send you a PM with my results
Last edited by Borgleader on Fri Aug 08, 2008 4:58 am, edited 1 time in total.
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Post by Camox » Fri Aug 08, 2008 4:53 am

GREAT, thank you Ono ! :wink:

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Post by sugokuGENKI » Fri Aug 08, 2008 4:55 am

thanks Ono.
Will try it tonight! (cant wait to put my mate's alienware to some good use, eat that rich kids all over the planet!).

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Post by fused » Fri Aug 08, 2008 5:05 am

thank you ono!

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