Official Indigo Material Preview Scene

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OnoSendai
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Official Indigo Material Preview Scene

Post by OnoSendai » Tue May 27, 2008 11:57 am

Hi all,
drBouvierLeduc has made some finishing touches to his material preview scene, so here it is: the official Indigo material preview scene.

It's attached to this forum post.
It's available as both an .igs file and .blend file inside the .zip.

If you want to upload materials to the Official Indigo material database, then you *must* use this scene for rendering the preview image.

Thanks all for the super-long wait in creating an official scene, and thanks again to the dr for an awesome scene.


EDIT: updated .zip file to contain new material preview IGS that works with Indigo v1.1.5.
Attachments
indigo_material_preview2.zip
(3.58 MiB) Downloaded 1368 times
mat_preview_scene.jpg
mat_preview_scene.jpg (65.74 KiB) Viewed 10744 times
Last edited by OnoSendai on Sat Jun 14, 2008 5:16 am, edited 3 times in total.

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zsouthboy
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Post by zsouthboy » Tue May 27, 2008 12:17 pm

Thanks, boss and Dr. :)

The texture paths have to be changed in blendigo manually, for anyone testing from there. Just a heads up.

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CTZn
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Post by CTZn » Tue May 27, 2008 3:11 pm

Thanks, the <include> is handfull !
obsolete asset

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cpfresh
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Post by cpfresh » Tue May 27, 2008 6:24 pm

just a note to skindigo users, you will need to rename the exposed uv set for the preview sphere and preview base from 'uv' to 'default' in order to use maps on the preview...

only hiccup so far. thanks for sharing the official scene!! :D

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suvakas
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Post by suvakas » Tue May 27, 2008 7:54 pm

Great !
Could someone export the Blender file to an obj format?

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Post by BbB » Tue May 27, 2008 8:40 pm

For some reason, I find it impossible to edit the UVs in Blender. It sends my whole system grinding to a halt...

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jurasek
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Post by jurasek » Wed May 28, 2008 1:34 am

suvakas wrote:Great !
Could someone export the Blender file to an obj format?
here u are, not sure about scale;)

greetz,
jur
Attachments
indigo_material_preview.zip
.obj
(970.14 KiB) Downloaded 534 times

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zsouthboy
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Post by zsouthboy » Wed May 28, 2008 1:36 am

BbB wrote:For some reason, I find it impossible to edit the UVs in Blender. It sends my whole system grinding to a halt...
Ati video card?

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Post by BbB » Wed May 28, 2008 2:23 am

Ati video card?
He, he. No video card at all on the piece of crap I'm using now. (But it handles UVs even for big objects respectably most of the tiem).

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drBouvierLeduc
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Post by drBouvierLeduc » Wed May 28, 2008 3:32 am

Hey BbB, I have the same issue. It used to work fine with blender 2.45, so I guess it's related to 2.46 and it's new uv-display mode.
The only way I found was to remake the uv-projection from scratch (wich is a simple sphere-projection in that case).

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Post by BbB » Wed May 28, 2008 3:43 am

I'll have a go now. Slapping myself for dumping 245.

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suvakas
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Post by suvakas » Wed May 28, 2008 5:06 am

Thank you jurasek !

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filippo
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Post by filippo » Fri Jun 06, 2008 8:42 pm

someone can export ste file in 3ds format?
Filippo
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OnoSendai
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Post by OnoSendai » Sat Jun 14, 2008 5:16 am

Updated .zip file to contain new material preview IGS that works with Indigo v1.1.5.

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PureSpider
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Post by PureSpider » Sat Jun 21, 2008 10:37 pm

Any chance to change the tonemapping of the scene to linear?

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