Indigo 0.9 test 4 experimental 64-bit build

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Indigo 0.9 test 4 experimental 64-bit build

Post by OnoSendai » Tue Aug 07, 2007 7:15 pm

http://www.indigorenderer.com/joomla/in ... &Itemid=62

This is a Windows x64 build.
Let me know if it works.
EXR support is disabled because it's a bitch to compile.
Only indigo_console.exe is present, also.

nik
Last edited by OnoSendai on Sat Aug 11, 2007 6:27 am, edited 1 time in total.

User avatar
Caronte
Posts: 61
Joined: Tue May 01, 2007 7:17 am
Location: Valencia, Spain

Post by Caronte » Wed Aug 08, 2007 1:49 am

Wow! It's fast! :shock:

A test with one thread:

Upper is 32bits
Lower is 64bits

Anyway I will wait until the non-console version ;)

Thanks!
Attachments
indigoconsole.jpg
indigoconsole.jpg (87.27 KiB) Viewed 19842 times
Sorry about my poor english ;)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Aug 08, 2007 1:58 am

3:4=0.75 ___ 32:64
or
4:3=1.3333333333333333333333333333333 ___ 64:32
and then
70:87=0.80459770114942528735632183908046 ___ 32:64
or
87:70=1.2428571428571428571428571428571 ___ 64:32
nice

so, it's about 33% to 25% faster.

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Aug 08, 2007 2:33 am

Well there are some other changes made since 0.9 test 4, so the speedups you're seeing probably aren't due to the 64-bit ness.
My results were a 3-4% speedup from going to 64-bit.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Aug 08, 2007 2:36 am

I thought, he used 0.9t4, both times!?

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Aug 08, 2007 2:38 am

The posted x64 version is a little bit past test 4, some changes were made before i compiled it as 64 bit.

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Aug 08, 2007 2:43 am

Oh, I see.
That's why it's 4.5 instead of 4.

Why is exr that hard? What does it do wrong for using it in 64 bit? :)

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Aug 08, 2007 2:49 am

There were some nice precompiled libs for 32-bit, but not for 64 bit :(

User avatar
deltaepsylon
Posts: 417
Joined: Tue Jan 09, 2007 11:50 pm

Post by deltaepsylon » Wed Aug 08, 2007 3:16 am

WEEE HEEE HEEEEEEEE :D :D :D

ok, now where's the linux 64 version? :lol:

edit: wheres the GPU version too? :lol:

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 4:34 am

OnoSendai wrote:There were some nice precompiled libs for 32-bit, but not for 64 bit :(
I'm sure you'll find some 64bit compiled version on the Net... is this an option?!
polygonmanufaktur.de

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Aug 08, 2007 4:46 am

ZomB wrote:
OnoSendai wrote:There were some nice precompiled libs for 32-bit, but not for 64 bit :(
I'm sure you'll find some 64bit compiled version on the Net... is this an option?!
Randomly downloading libraries off the net isn't a good idea.. and the official site doesn't have a 64 bit build AFAIK.

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Aug 08, 2007 4:55 am

OnoSendai wrote:Randomly downloading libraries off the net isn't a good idea.. and the official site doesn't have a 64 bit build AFAIK.
Ok... I just thought that you are not the first guy who would need a 64Bit optimized version of these libraries ;-)
Maybe a experienced coder in this Forum could do a 64Bit version for you???!

But shouldn't be the usage of 32 bit libraries also possible on 64 systems too?!



BTW: I just realized OpenEXR 1.6.0.0 is out since a few days...
exr saving for Violet still would be nice ;-)
polygonmanufaktur.de

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Aug 08, 2007 5:08 am

ZomB:
I think i'll just build from source, it's just a bit of a hassle.
I don't think u can use 32 bit compiled libs in 64 bit code.

ikki78
Posts: 8
Joined: Tue Jan 16, 2007 7:02 pm

Post by ikki78 » Wed Aug 08, 2007 5:29 am

If somebody give me a scene test I have a server Acer Altos G5350 dual opteron dual core with windows server 2003 x64bit, and i can test new indigo.
Bye

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Aug 08, 2007 5:32 am

There's lots of testscenes in the testscenes folder.

Post Reply
37 posts

Who is online

Users browsing this forum: No registered users and 281 guests