Indigo 0.7 test 7
Indigo 0.7 test 7
Just a couple of fixes to test 6.
See the test 6 thread ( http://www2.indigorenderer.com/joomla/f ... php?t=1642 )
for more info.
test 7:
http://www2.indigorenderer.com/joomla/i ... &Itemid=62
v0.7 test 7
* fixed bidir + blend material with null material not working
* *actually* added save_igi to renderer_settings ;P
See the test 6 thread ( http://www2.indigorenderer.com/joomla/f ... php?t=1642 )
for more info.
test 7:
http://www2.indigorenderer.com/joomla/i ... &Itemid=62
v0.7 test 7
* fixed bidir + blend material with null material not working
* *actually* added save_igi to renderer_settings ;P
Last edited by OnoSendai on Tue Apr 24, 2007 2:01 am, edited 1 time in total.
I having problems to get it running under linux (test5 works, never tried test6)
Am I too unskillfull, or does have someone else this problem also?

Code: Select all
didl@star3 ~/indigo_07_test7 $ wine indigo.exe testscenes/untitled.xml
err:module:import_dll Library MSVCP71.dll (which is needed by L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe") not found
err:module:import_dll Library MSVCR71.dll (which is needed by L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe" failed, status c000013
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hi Ono and thnx for release but i dont see any usefull gui yet...where is the sliders of tonemapping?some stop button perhaps some resume stuff from igi...anyway this is a very good start for gui keep it up!
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M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
Well, to cut a long story short, infinite planes don't really combine with bidirectional path tracing very well, especially when using environment lights (background, env map, or sky light).
When it comes to using bidirectional tracing, in combination with any kind of environment light, then the scene should fit the visible 'area of interest' in the scene as tightly as possible, in order to maximise path sampling efficiency.
Infinite planes are the worst in this respect.
When it comes to using bidirectional tracing, in combination with any kind of environment light, then the scene should fit the visible 'area of interest' in the scene as tightly as possible, in order to maximise path sampling efficiency.
Infinite planes are the worst in this respect.
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