This is a slightly unorthodox release in that 4.2 stable is not officially released yet. Nevertheless we wanted to get this beta version out so that people can try it, in particular the fancy new denoising.
You can read about how to use the denoising here: https://www.indigorenderer.com/document ... /denoising
Please feel free to post any results using the denoiser in this thread. Please read the documentation linked above first, in particular this bit:
Denoising currently only works at full effectiveness with OpenCL (GPU) rendering.
Denoising currently works with greatly reduced effectiveness for CPU rendering. This will be improved in future Indigo versions.
If you spot any bugs or problems, please make a post about them in this thread.
Indigo for Windows 64-bit:
Indigo for Linux 64-bit:
Indigo for Mac OS X (10.9 - ):
Indigo RT for Windows 64-bit:
Indigo RT for Linux 64-bit:
Indigo RT for Mac OS X (10.9 - ):
4.4.0 - 4.4.1
* Added denoising support with Intel's Open Image Denoise integration.
Added 'Optimise for denoising' checkbox in Image Settings UI. Enables normals and albedo channels. Restarts render.
Added 'Denoise' checkbox in Image Settings UI. Can be toggled during render without restarting render.
* Added albedo render channel.
* Added gpu_max_depth as queue override.
* Showing XYZ colour as well as sRGB colour on the info display.
* Made non-beauty render channels only contribute on first non-delta scatter (for now). Effectively makes them visible through glass etc..
* Showing render channels in drop-down box for loaded IGIs.
* Added support for tint colour to TextureSpectrumMatParameter.
* Setting sensitivity scale for thin-lens camera so that the image brightness (at centre of image at least) is independent of image width and height.
Calculation is done so that sensitivity scale is 1 for sensor width 36mm and 4:3 aspect ratio.
This will result in brightness changes for scenes with other sensor sizes.
* For any meshes with view-dependent subdivision, that are used by more than one object, copy the mesh.
Replaces behaviour where Indigo would print 'Tried to do a view-dependent subdivision' error message.
* Objects can now be moved and deleted interactively within the Indigo UI. (WIP)
* Added option to save scene dependency paths (texture paths etc..) as relative in options dialog.
* Fixed crash on very large image buffer sizes.
* Added Render Channels tab to options dialog.
Added 'normalise depth channel' setting.
* Fixed vignetting being applied to non-beauty render channels.
* Added solo button to light layers.
* OpenCL: Added support for motion-blurred emitters.
* Not putting 'Indigo Technical Reference.pdf' into the distribution any more, as it is outdated and superseded by the online version now.
* Avoiding full scene rebuilds in various cases:
Changing material emission (in most cases)
Changing render channels
Changing image resolution and supersample factor
Changing number of light layers
Toggling render foreground alpha
Changing clamp_contributions and max_contribution
* Using less main memory when doing GPU rendering, also builds scene faster.