If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 64-bit:
IndigoRenderer_x64_4.2.19_Setup.exe
Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.2.19.tar.gz
Indigo for Mac OS X (10.9 - ):
IndigoRenderer4.2.19.dmg
Indigo RT for Windows 64-bit:
IndigoRT_x64_4.2.19_Setup.exe
Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.2.19.tar.gz
Indigo RT for Mac OS X (10.9 - ):
IndigoRT4.2.19.dmg
Changelog:
4.2.19
* Improved high quality BVH build for GPU a little.
* Fixed missing specular reflections from double-sided thin material on GPU in some cases.
* Remember the last selected render channel, so if we restart rendering, we can still show the selected render channel.
* Improved handling of layer and channels names during EXR loading.
* Added 'Save Un-tonemapped Image', 'Save IGI for resuming' and 'Save Layers And Channels' to Render menu
* Added save_render_channels_exr render setting
* Added -channels command line option for saving render channels
* Made the environment be white for the depth render channel.
* Fixed issue with info overlay not being drawn on saved images in some cases.
* Fixed bug causing tiling-based ghosting issues when rendering with multiple GPUs.
* Fixed crash when changing material or object mask names when render is not running.
* Added 'show CPU devices' option to options dialog. When unchecked (which is the default), CPU OpenCL devices are not displayed in the device selection widget.
* Increased max fstop in UI to 1000000.
Fixes bug where changing any camera setting in a scene with fstop > 128 resulted in the effective fstop being set to 128.
* Fixed 'crash' on GPU when rendering render channels in some cases.
* Fixed render regions not working for saving render channels.
* Fixed crash saving images during subsampling at start of render.
* Added support for 32-bit TGAs.
* Fixed not being able to select render channels for display when AD is enabled.
* Fixed alpha being incorrectly displayed when AD is enabled.
* Improved weighting of render channels in some cases
* Changed clamping of saved render channels so non-beauty render channels aren't clamped to >= 0.
* Added support for saving render channels in a single, combined EXR file.
* Added 'Combine into single file' option for saving render channels in options dialog.
* OpenCL: Added support for backface emission.
* Can now change aperture size (fstop) on spherical camera.
* Fixed updates to aperture diffraction not being reflected on camera changes.
* GPU: Added support for more complicated kinds of emission, for instance emission shaders, blend materials with emitting children etc..
* Added --cpuonly flag to Benchmark.
* Fixed faces emitting from backside if a mirror transform is applied to them in some cases.
* Fixed arch glass to be more similar to specular materials when rendering render channels.