Indigo Renderer 4.0.49 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 4.0.49 Beta Release

Post by OnoSendai » Fri Mar 31, 2017 3:01 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!


Indigo for Windows 64-bit:
IndigoRenderer_x64_4.0.49_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.0.49.tar.gz

Indigo for Mac OS X (10.7 - ):
IndigoRenderer4.0.49.dmg


Indigo RT for Windows 64-bit:
IndigoRT_x64_4.0.49_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.0.49.tar.gz

Indigo RT for Mac OS X (10.7 - ):
IndigoRT4.0.49.dmg

Changelog:
4.0.49
* GPU PT: Added support for spectral rendering of dispersive materials.
* GPU PT: Added realtime updating of sky-model sun angles.
* GPU PT: Fixed bump and normal map shaders not working on Phong materials.
* Fixed crash with aperture diffraction and GPU PT.
* General rendering speed optimisations
Attachments
gpu_dispersion.png

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zeitmeister
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Re: Indigo Renderer 4.0.49 Beta Release

Post by zeitmeister » Fri Mar 31, 2017 5:41 pm

Oh yeah!


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Originalplan®
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Re: Indigo Renderer 4.0.49 Beta Release

Post by Originalplan® » Fri Mar 31, 2017 7:14 pm

Nice!!!

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Silverwing
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Re: Indigo Renderer 4.0.49 Beta Release

Post by Silverwing » Fri Mar 31, 2017 8:40 pm

Oh yeah. Fantastic. Was waiting for dispersion on the GPU.
Thanks for your work!

Edit:
What I really would like to see is a ray depth control for the GPU. I am not sure exactly if the data is correct but I think on GPU you currently have a diffuse and reflections (glossy) depth of 8 and a specular (refraction) depth of 16. Some of the scenes I am working with would really benefit a higher ray depth.
Not sure if it is easily possible to add a slider?

Cheers,
Raphael

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OnoSendai
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Re: Indigo Renderer 4.0.49 Beta Release

Post by OnoSendai » Thu Apr 13, 2017 5:41 am

Silverwing wrote:Oh yeah. Fantastic. Was waiting for dispersion on the GPU.
Thanks for your work!

Edit:
What I really would like to see is a ray depth control for the GPU. I am not sure exactly if the data is correct but I think on GPU you currently have a diffuse and reflections (glossy) depth of 8 and a specular (refraction) depth of 16. Some of the scenes I am working with would really benefit a higher ray depth.
Not sure if it is easily possible to add a slider?

Cheers,
Raphael
Done, see 4.0.50 build.

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