Indigo 0.7 test 4
Indigo 0.7 test 4
http://www2.indigorenderer.com/montecar ... _test4.zip
Changelog:
v0.7 test 4
* Added/finished decent OBJ support.
* fixed kd-tree caching
* messed round with mlt stuff, network rendering.
EDIT: I also fixed most (or all?) of the test scenes, so they should load without errors now (apart from missing meshes etc..).
EDIT: about the obj stuff:
Obj files now expose one uv-set, called 'default'.
multiple materials per obj file should work now.
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Changelog:
v0.7 test 4
* Added/finished decent OBJ support.
* fixed kd-tree caching
* messed round with mlt stuff, network rendering.
EDIT: I also fixed most (or all?) of the test scenes, so they should load without errors now (apart from missing meshes etc..).
EDIT: about the obj stuff:
Obj files now expose one uv-set, called 'default'.
multiple materials per obj file should work now.
Remember to turn off normal smoothing if there are no smoothing normals in the .obj file!
Last edited by OnoSendai on Fri Apr 20, 2007 11:25 pm, edited 3 times in total.
whoo..next build !!
Can't wait to test the obj out.
Thanks Ono!!!
Suvakas
[edit:]
OBJ BitmapTexture - works
OBJ multimat - works
OBJ multimat using different BitmapTextures - works
Can't wait to test the obj out.
Thanks Ono!!!
Suvakas
[edit:]
OBJ BitmapTexture - works

OBJ multimat - works

OBJ multimat using different BitmapTextures - works

Last edited by suvakas on Sat Feb 10, 2007 2:32 am, edited 2 times in total.
You can use any number of textures u want, it's just that they all have to use the same set of uv-coordinates, the 'default' set.suvakas wrote:whoo..next build !!
Can't wait to test the obj out.
Thanks Ono!!!
Suvakas
[edit:]
OBJ BitmapTexture - works![]()
OBJ multimat - works
OBJ multimat using different BitmapTextures = nope
Does it mean that only one diffuse bitmaptexture can be used on one model?Obj files now expose one uv-set, called 'default'.
*.3ds has only one uv-set called 'albedo', but Multi-bitmap works there.
I don't see why different textures for different materials shouldn't work.
What happens when u try?
Yes, if normal_smoothing is true, the vertex normals in the .obj file are used.CTZn wrote:Does that mean that if true, normal smoothing is read from obj fileRemember to turn off normal smoothing if there are no smoothing normals in the .obj file!![]()
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Thank youuuuu Onnnooooooo !!!
However, if there are no vertex normals in the .obj file, and normal_smoothing is true, bad things will happen

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