Indigo Renderer 3.6.10 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo Renderer 3.6.10 Beta Release

Post by OnoSendai » Thu Apr 11, 2013 12:32 am

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_3.6.10_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_3.6.10_Setup.exe

Indigo for Linux 32-bit:
IndigoRenderer_v3.6.10.tar.gz

Indigo for Linux 64-bit:
IndigoRenderer_x64_v3.6.10.tar.gz

Indigo for Mac OSX (10.5 - 10.7):
IndigoRenderer3.6.10.dmg


Indigo RT for Windows 32-bit:
IndigoRT_3.6.10_Setup.exe

Indigo RT for Windows 64-bit:
IndigoRT_x64_3.6.10_Setup.exe

Indigo RT for Linux 32-bit:
IndigoRT_v3.6.10.tar.gz

Indigo RT for Linux 64-bit:
IndigoRT_x64_v3.6.10.tar.gz

Indigo RT for Mac OSX (10.5 - 10.7):
IndigoRT3.6.10.dmg

Changelog:
3.6.10
* Added support for loading CMYK JPG files that are saved by Photoshop.
* Added run-length-encoding support for TGA image reading.
* Fixed issue with alpha visualisation not always working.
* Fixed compositing passes being too bright when region rendering is used.
* Added missing serialisation of invisible_to_camera for SceneNodeModel.
* Fixed problem with network master failing to bind to port with network rendering.
* Added 'local host name' display to network manager.
* Fixed crash when loading material when texture path is invalid.

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Zom-B
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Re: Indigo Renderer 3.6.10 Beta Release

Post by Zom-B » Thu Apr 11, 2013 12:57 am

nice to see render Region working for MatID etc. again and also the invisible 2 camera thing fixed :)

Sadly you've missed fixing that bug:
At the moment the new Background plate overlay overlays the rendering. The idea is rather to have a image behind the rendering, isn't it?! Opacity in that case seems quite obsolete...

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Re: Indigo Renderer 3.6.10 Beta Release

Post by OnoSendai » Thu Apr 11, 2013 1:22 am

Zom-B wrote:nice to see render Region working for MatID etc. again and also the invisible 2 camera thing fixed :)

Sadly you've missed fixing that bug:
At the moment the new Background plate overlay overlays the rendering. The idea is rather to have a image behind the rendering, isn't it?! Opacity in that case seems quite obsolete...
It's not a bug, it's meant to work like that. It's for matching a photo to the render. (matching camera position)

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Re: Indigo Renderer 3.6.10 Beta Release

Post by Zom-B » Thu Apr 11, 2013 1:32 am

OnoSendai wrote:It's not a bug, it's meant to work like that. It's for matching a photo to the render. (matching camera position)
Now I got it ^^
But isn't such stuff rather done inside the 3D app before even hitting the render button?

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Re: Indigo Renderer 3.6.10 Beta Release

Post by wlf_alex » Thu Apr 11, 2013 1:48 am

Thanks a lot !

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Re: Indigo Renderer 3.6.10 Beta Release

Post by alandavid » Tue Apr 30, 2013 12:51 am

Thanks you so much for sharing Beta Release update with user.

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