Indigo 0.7 test 5
hi,
i have find my wavefront object problem. A stupid one. In fact, the sofware which i use to export/create the obj was wrong. Namely the software use the vt fields to save the rgb value of each vertex....I have contacted the developer, and they soon correct their programms to produce mtl material...then i could plenty include it in indigo scene...Anyway thanks for the help everyone!
i have find my wavefront object problem. A stupid one. In fact, the sofware which i use to export/create the obj was wrong. Namely the software use the vt fields to save the rgb value of each vertex....I have contacted the developer, and they soon correct their programms to produce mtl material...then i could plenty include it in indigo scene...Anyway thanks for the help everyone!
I had a problem on a scene in which I wanted to import texture in png format in 2 blend material
The first texture get through but second crashed with "SceneLoaderExecp.Fail to load texture '..\..\xxxx.png' in 'albedo_texture'
In jpg format, there is no problem... but does jpg is good for blend map between a diffuse material with albedo texture and a null material in order to have "transparency"?
The first texture get through but second crashed with "SceneLoaderExecp.Fail to load texture '..\..\xxxx.png' in 'albedo_texture'
In jpg format, there is no problem... but does jpg is good for blend map between a diffuse material with albedo texture and a null material in order to have "transparency"?
Png is a sensible format, it can describe more than just an image, adding meta-data to them. In fact png is just a container for any kind of data, it has even been used to host system-hazardous mechanisms by some schlächt persons. afaik there is no risk with Indigo 
But depending wich software you use to creat/write png's, it puts more or less metdata to them and in some cases Indigo can't read them. Using jpg ensures Indigo will read them in all cases (if the pixel format is correct for Indigo=RGB I think), I think png's created with Gimp for instance can't be read by Indigo (I'm not sure).

But depending wich software you use to creat/write png's, it puts more or less metdata to them and in some cases Indigo can't read them. Using jpg ensures Indigo will read them in all cases (if the pixel format is correct for Indigo=RGB I think), I think png's created with Gimp for instance can't be read by Indigo (I'm not sure).
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The biggest difference between png and jpg is that png is lossless and jpg is not. Metadata can also be added to jpg images (see EXIF)
That's why jpg is much smaller even at low compression rates than png with compression turned on. jpg just throws away some of the data that is very hard to notice. At high jpg compression rates (= low quality settings) you see the effect the jpg-compression has: it divides the image into squares and then compresses those sqare parts by throwing away some not so important data. At low compression rates the effect is exactly the same, it's just not that noticable. Even at quality 100% or 12 or whatever the highest setting in your application is, jpg is not lossless!
However, there is also a lossless jpg format that uses a completely different approach to compression but that is not in widespread use.
That's why jpg is much smaller even at low compression rates than png with compression turned on. jpg just throws away some of the data that is very hard to notice. At high jpg compression rates (= low quality settings) you see the effect the jpg-compression has: it divides the image into squares and then compresses those sqare parts by throwing away some not so important data. At low compression rates the effect is exactly the same, it's just not that noticable. Even at quality 100% or 12 or whatever the highest setting in your application is, jpg is not lossless!
However, there is also a lossless jpg format that uses a completely different approach to compression but that is not in widespread use.
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- Location: Stuttgart, Germany
Afaik indigo does not use the alpha-channel. You have to generate a blend-map from the leaf (white where the leaf is, black where the texture should be transparent) and then blend that material with the "null"-material to get transparency.
Look at this thread for help:
http://www2.indigorenderer.com/joomla/f ... php?t=1225
Look at this thread for help:
http://www2.indigorenderer.com/joomla/f ... php?t=1225
sure that's not the opposite?mrCarnivore wrote:Afaik indigo does not use the alpha-channel. You have to generate a blend-map from the leaf (white where the leaf is, black where the texture should be transparent) and then blend that material with the "null"-material to get transparency.
Look at this thread for help:
http://www2.indigorenderer.com/joomla/f ... php?t=1225

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- Joined: Sun Mar 04, 2007 6:20 am
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