Indigo Renderer 4 public beta
- Originalplan®
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Re: Indigo Renderer 4 public beta
Found a more serious bug: v4.37 C4d>Indigo>igi>Import igi to resume. (i know the resume does not function yet )
So i save out a scene 1 in igi. Load another scene (2) save it out as .igi i quit Indigo.
Restart Indigo load in scene1.igi and as i hit render..scene1 & SCNENE2 are beginning to render!
(Like scene2 was still in the memory) < even if i quit Indigo & restart it.
Very weird bug, please have a look @memory things in igi format and also the small interactive window for materials inside Indigo, i mentioned before that the material preview keeps running after scene is closed. (not a big thing but worth a look )
Hope this info helps.
So i save out a scene 1 in igi. Load another scene (2) save it out as .igi i quit Indigo.
Restart Indigo load in scene1.igi and as i hit render..scene1 & SCNENE2 are beginning to render!
(Like scene2 was still in the memory) < even if i quit Indigo & restart it.
Very weird bug, please have a look @memory things in igi format and also the small interactive window for materials inside Indigo, i mentioned before that the material preview keeps running after scene is closed. (not a big thing but worth a look )
Hope this info helps.
Re: Indigo Renderer 4 public beta
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Last edited by Zalevskiy on Sun Jun 19, 2016 2:07 am, edited 1 time in total.
Re: Indigo Renderer 4 public beta
Thanks for the report Zalevskiy.
I created a ticket in the bugtracker for this issue, but the material seems fishy too...
To make this material work you'll need to unpack the pigm and edit the igm file inside to have all the wavelength be:
Anyway, the material is slow has some design flaws and is maybe not worth fiddling around with it.
I created a ticket in the bugtracker for this issue, but the material seems fishy too...
To make this material work you'll need to unpack the pigm and edit the igm file inside to have all the wavelength be:
Code: Select all
<start_wavelength>4e-7</start_wavelength>
<end_wavelength>7e-7</end_wavelength>
- pixie
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Re: Indigo Renderer 4 public beta
The gpu struggles with isl, and when used with coating present different results of CPU.
- Originalplan®
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Re: Indigo Renderer 4 public beta
OSX [ performace killer ] : Inside v4.37 when loading a scene (from c4d 1080p rez) and changing the resolution inside Indigo to a smaller on ( 800x600 ) leads to an unresponsive freezed up Indigo when changing from CPU to OpenCL. Indigo became so unresposive that i had to restart the system.
Maybe worth a look.
Maybe worth a look.
Re: Indigo Renderer 4 public beta
Posted Indigo 4.0.38 release here: http://www.indigorenderer.com/forum/vie ... =1&t=14024
- pixie
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Re: Indigo Renderer 4 public beta
And in this case perhaps the gpu scheduler
Re: Indigo Renderer 4 public beta
Saving IGI images to various formats is fixed for next release (4.0.39).pixie wrote: I cannot save igi:Error: Unsupported extension:
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Re: Indigo Renderer 4 public beta
Maybe this open source code could be of use for the developers of Indigo.
http://gpuopen.com/gaming-product/fire-rays/
http://gpuopen.com/gaming-product/fire-rays/
- pixie
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Re: Indigo Renderer 4 public beta
Having created some anims one stumble with the hurdle of having to load the full scene, building it, when most of the time only the camera moves, which in itself doesn't require nor the complete scene load nor build. It would be great if all the camera positions could be loaded upfront so it minimizes the build time.
Re: Indigo Renderer 4 public beta
Hi guys, maybe it's me, but how do you add materials to the Local Material Database (LMD)? I've gone to tools>show material folder and tried copying *.igm and *.pigm files there but they don't show up in the LMD in Indigo, even after closing the app and re-opening it. I've also tried file>import material but no luck.
- Originalplan®
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Re: Indigo Renderer 4 public beta
Thank you!OnoSendai wrote:Adding support for normal mapping on GPU:
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Re: Indigo Renderer 4 public beta
: )OnoSendai wrote:Adding support for normal mapping on GPU:
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