Indigo Renderer 2.0.8

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Re: Indigo Renderer 2.0.8

Post by OnoSendai » Wed Jun 24, 2009 3:39 pm

neepneep wrote:Is it possible to use a sun (w/ no sky) + env map ?
Hi, this isn't possible in the current build sorry. But I'll definitely add it at some point.

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Godzilla
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Re: Indigo Renderer 2.0.8

Post by Godzilla » Wed Jun 24, 2009 3:41 pm

Why does the shading on the first and third look so weird?

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Re: Indigo Renderer 2.0.8

Post by SzLaszlo » Thu Jun 25, 2009 6:18 am

benn wrote:@SrLazlo it will come - we care for linux users.
Ok :)

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CTZn
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Re: Indigo Renderer 2.0.8

Post by CTZn » Thu Jun 25, 2009 10:36 am

Thanks for the answer Ben !

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benn
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Re: Indigo Renderer 2.0.8

Post by benn » Thu Jun 25, 2009 11:11 am

ZomB wrote:Does somebody checked speed vs 2.0.7 build?
I think a automated batch rendering of all the or just some of the testscenes would be a awesome gift and very informative to have a list released each build with a table of the results (just like pixie did
I have a grand plan of using "bitten" to build and test the speed of Indigo every night in our source code respository, then we could have cool graphs of Indigo getting faster day by day by day. We have a metric for measuring noise in the scene now as well, so we could actually measure speed at resolving, not just samples/pixel/second.

But no - we haven't done so yet. :)

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Re: Indigo Renderer 2.0.8

Post by PureSpider » Thu Jun 25, 2009 11:28 am

benn wrote:We have a metric for measuring noise in the scene now as well, so we could actually measure speed at resolving, not just samples/pixel/second.
Oh? Tell us more!

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lycium
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Re: Indigo Renderer 2.0.8

Post by lycium » Thu Jun 25, 2009 12:32 pm

signal to noise ratio is probably a good start ;)

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Zom-B
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Re: Indigo Renderer 2.0.8

Post by Zom-B » Thu Jun 25, 2009 9:26 pm

This are good news Ben, I like graphs and stats very much :)

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Jambert
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Re: Indigo Renderer 2.0.8

Post by Jambert » Thu Jun 25, 2009 9:46 pm

SzLaszlo wrote:Thanks the linux 64bit build :)
Yes would be nice

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Pibuz
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Re: Indigo Renderer 2.0.8

Post by Pibuz » Fri Jun 26, 2009 4:33 am

Thank you Ono and Whaat!!!! Here is a test with the sun/sky splitting. The third is a little colour adjustment done inside Indigo. Only postprocessing is a little sharpening inside PS.

I'm experiencing some little problems with the newest skindigo plugin, but I think I'll fix that soon.

One little question though: I see that there are some strange whitish lines where the edges converge. See the upper edges of the room/box? or the conjuction between the floor and the walls? is that a bug? I've never seen such things in the previous versions.
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CTZn
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Re: Indigo Renderer 2.0.8

Post by CTZn » Fri Jun 26, 2009 4:38 am

The clear stipes are certainly a consequence of what Ben described to me (down the first page); giving the walls some depth (real modeling) should fix that I guess.
Last edited by CTZn on Fri Jun 26, 2009 4:42 am, edited 1 time in total.

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Borgleader
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Re: Indigo Renderer 2.0.8

Post by Borgleader » Fri Jun 26, 2009 4:39 am

Textures are AWESOME :)

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Pibuz
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Re: Indigo Renderer 2.0.8

Post by Pibuz » Fri Jun 26, 2009 4:43 am

CTZn wrote:The clear stipes are certainly a consequence of what Ben described to me; giving the walls some depth (real modeling) should fix that I guess.
What if I don't want them to be modeled any further?
What if I just want a room to be a clean box?
I mean, I should have the possibility to choose the easiest way, don't you agree?

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CTZn
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Re: Indigo Renderer 2.0.8

Post by CTZn » Fri Jun 26, 2009 4:55 am

I don't know Pibuz, I'm not responsible for that change :?

Right now it seems that you must consider giving the box some depth; that is not against a realistic approach.

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benn
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Re: Indigo Renderer 2.0.8

Post by benn » Fri Jun 26, 2009 11:23 am

Ono will look into it - it may be a bug with our nudge code.

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