Hi, this isn't possible in the current build sorry. But I'll definitely add it at some point.neepneep wrote:Is it possible to use a sun (w/ no sky) + env map ?
Indigo Renderer 2.0.8
Re: Indigo Renderer 2.0.8
Re: Indigo Renderer 2.0.8
Why does the shading on the first and third look so weird?
Re: Indigo Renderer 2.0.8
Ok :)benn wrote:@SrLazlo it will come - we care for linux users.
Re: Indigo Renderer 2.0.8
Thanks for the answer Ben !
Re: Indigo Renderer 2.0.8
I have a grand plan of using "bitten" to build and test the speed of Indigo every night in our source code respository, then we could have cool graphs of Indigo getting faster day by day by day. We have a metric for measuring noise in the scene now as well, so we could actually measure speed at resolving, not just samples/pixel/second.ZomB wrote:Does somebody checked speed vs 2.0.7 build?
I think a automated batch rendering of all the or just some of the testscenes would be a awesome gift and very informative to have a list released each build with a table of the results (just like pixie did
But no - we haven't done so yet.

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Re: Indigo Renderer 2.0.8
Oh? Tell us more!benn wrote:We have a metric for measuring noise in the scene now as well, so we could actually measure speed at resolving, not just samples/pixel/second.
Re: Indigo Renderer 2.0.8
signal to noise ratio is probably a good start ;)
Re: Indigo Renderer 2.0.8
This are good news Ben, I like graphs and stats very much :)
Re: Indigo Renderer 2.0.8
Yes would be niceSzLaszlo wrote:Thanks the linux 64bit build :)
Re: Indigo Renderer 2.0.8
Thank you Ono and Whaat!!!! Here is a test with the sun/sky splitting. The third is a little colour adjustment done inside Indigo. Only postprocessing is a little sharpening inside PS.
I'm experiencing some little problems with the newest skindigo plugin, but I think I'll fix that soon.
One little question though: I see that there are some strange whitish lines where the edges converge. See the upper edges of the room/box? or the conjuction between the floor and the walls? is that a bug? I've never seen such things in the previous versions.
I'm experiencing some little problems with the newest skindigo plugin, but I think I'll fix that soon.
One little question though: I see that there are some strange whitish lines where the edges converge. See the upper edges of the room/box? or the conjuction between the floor and the walls? is that a bug? I've never seen such things in the previous versions.
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Re: Indigo Renderer 2.0.8
The clear stipes are certainly a consequence of what Ben described to me (down the first page); giving the walls some depth (real modeling) should fix that I guess.
Last edited by CTZn on Fri Jun 26, 2009 4:42 am, edited 1 time in total.
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Re: Indigo Renderer 2.0.8
Textures are AWESOME :)
Re: Indigo Renderer 2.0.8
What if I don't want them to be modeled any further?CTZn wrote:The clear stipes are certainly a consequence of what Ben described to me; giving the walls some depth (real modeling) should fix that I guess.
What if I just want a room to be a clean box?
I mean, I should have the possibility to choose the easiest way, don't you agree?
Re: Indigo Renderer 2.0.8
I don't know Pibuz, I'm not responsible for that change :?
Right now it seems that you must consider giving the box some depth; that is not against a realistic approach.
Right now it seems that you must consider giving the box some depth; that is not against a realistic approach.
Re: Indigo Renderer 2.0.8
Ono will look into it - it may be a bug with our nudge code.
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