General News and accouncements regarding the Indigo render engine
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8bstudio
- Posts: 190
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by 8bstudio » Thu Jan 11, 2007 2:24 am
!!! Genius Ono! Thanks a lot! The best!

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afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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by afecelis » Thu Jan 11, 2007 3:04 am
wow! thanks Ono! loads of improvements in this version! yet I think I'm afraid to use it

I presume exporters will have to be adapted to comply with the new XML standard?
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zuegs
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by zuegs » Thu Jan 11, 2007 3:27 am
for Phong materials, is "fresnel_scale" still suppoerted or is it part of the "ior" stuff now?
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afecelis
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by afecelis » Thu Jan 11, 2007 3:27 am
quick question; paths to find the xml files are now absolute instead of relative?
EDITED:sorry, just tried it out; both work!
yet, many of the default scenes won´t load due to errors. I'm test-rendering the working scenes now

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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OnoSendai

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by OnoSendai » Thu Jan 11, 2007 3:32 am
zsouthboy:
hehe, yeah i didn't get round to fixing all the scenes myself, as you can see, there's quite a lot of them
zuegs:
yup still supported.
afecelis:
they can be relative or absolute, no change from before.
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Camox

- Posts: 587
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by Camox » Thu Jan 11, 2007 7:53 am
From me too, thx Ono !

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Kosmokrator
- Posts: 1141
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- Location: Greece-Athens
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by Kosmokrator » Thu Jan 11, 2007 8:18 am
thnx a lot Ono for this update!but i can use any of the new features until u3dreal make a new exporter..i have no idea about xml lang or other scripts...thnx again ono.....great work!
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Phil
- Posts: 154
- Joined: Mon Nov 06, 2006 2:22 am
- Location: St. Wendel, Germany
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by Phil » Thu Jan 11, 2007 8:46 am

Hi ono,
thanks a lot for this Beta test, it seems to be really incredible!
I hope I will have some time soon to play with
Thanks a lot for all your work
Regards, Phil
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sprocket
- Posts: 49
- Joined: Wed Aug 09, 2006 7:05 am
- Location: UK
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by sprocket » Thu Jan 11, 2007 11:48 am
OMG new toy!
Thanks Ono!!
what does diffuse_transmitter do? I cant seem to get it to do anything...
SSS is awesome
Thanks once again for this update!
Last edited by
sprocket on Fri Jan 12, 2007 10:02 am, edited 1 time in total.
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zuegs
- Posts: 380
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- Location: switzerland
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by zuegs » Thu Jan 11, 2007 8:22 pm
Hi Nick,
new version works fine, my ".nk" materials looks a bit darker but this i can rebalance. Has "ior" setting in phong an influence when using ".nk" materials?
But "sky_gain" still don't work i think

(when used together with a meshlight, sky_gain don't change anything in light-balance).
Greets zuegs
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qinjuehang
- Posts: 9
- Joined: Wed Jan 10, 2007 5:58 pm
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by qinjuehang » Fri Jan 12, 2007 12:13 am
Oh my gosh! I've always wanted stuff like that. Now Indigo's better than even some commercial MLT renderers!
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u3dreal
- Posts: 346
- Joined: Sun Jul 02, 2006 10:36 am
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by u3dreal » Fri Jan 12, 2007 4:52 am
Great who's gonna update the blender exporter ??? ...
Yes me if anyone has some against.. ;:)
cheers
u3dreal

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