Indigo 2.4/2.6 roadmap
Indigo 2.4/2.6 roadmap
Hey all!
Following the 2.2 release, the roadmap for the following Indigo releases is as follows:
Indigo 2.4
* User-interface improvements
And while Ben and I work on 2.4, Nick has plenty of tme to work on Indigo 2.6 core features:
Indigo 2.6
* Volumetric shaders (clouds, smoke etc...)
* GPU acceleration
* Floating network licence support
Following the 2.2 release, the roadmap for the following Indigo releases is as follows:
Indigo 2.4
* User-interface improvements
And while Ben and I work on 2.4, Nick has plenty of tme to work on Indigo 2.6 core features:
Indigo 2.6
* Volumetric shaders (clouds, smoke etc...)
* GPU acceleration
* Floating network licence support
Re: Indigo 2.4/2.6 roadmap
Sounds great :)
Realy looking forward to this, seams like it's time to get a new GPU :P
Realy looking forward to this, seams like it's time to get a new GPU :P
Re: Indigo 2.4/2.6 roadmap
Thanks but what happend to 2.3 and 2.5? I hope you're not to fast going over
to version 3.0 as I can see this won't be a free upgrade to 2.x users.*fg*
take care
psor
to version 3.0 as I can see this won't be a free upgrade to 2.x users.*fg*
take care
psor
Re: Indigo 2.4/2.6 roadmap
Historically it's been about 6 months between minor releases (2.0 to 2.2 etc..).psor wrote:Thanks but what happend to 2.3 and 2.5? I hope you're not to fast going over
to version 3.0 as I can see this won't be a free upgrade to 2.x users.*fg*
take care
psor
So if we incremented from 2.0, to 2.1, to 2.2, it would be something like 5 years before we got to 3.0. So we decided to increment directly from 2.2 to 2.4 etc..
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Re: Indigo 2.4/2.6 roadmap
..so we have to wait one year to get GPU acceleration?Historically it's been about 6 months between minor releases
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Re: Indigo 2.4/2.6 roadmap
Any chance to get this Subdiv bug fixed in 2010?!
It makes using subdiv USELESS for textured meshes!
It makes using subdiv USELESS for textured meshes!
Re: Indigo 2.4/2.6 roadmap
Well, no, actually work is being done on GPU acceleration currently, and it will be released when done.easyarchitect wrote:..so we have to wait one year to get GPU acceleration?Historically it's been about 6 months between minor releases
Re: Indigo 2.4/2.6 roadmap
Good work needs some time, so no pushing guys ;-)OnoSendai wrote:Well, no, actually work is being done on GPU acceleration currently, and it will be released when done.
If you compare Dades progress in Luxrenderer GPU porting. from the first steps in openCL to the situation now it took 1 (skilled) coder to get so much done in only 3 months!
I'm really not this much interested in a working Indigo GPU accelerated beta version before Nvidia Fermi hits the market ;-)
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Re: Indigo 2.4/2.6 roadmap
You know Zom-B, there's something about Fermi... heard elsewhere.Zom-B wrote:OnoSendai wrote:I'm really not this much interested in a working Indigo GPU accelerated beta version before Nvidia Fermi hits the market ;-)
Re: Indigo 2.4/2.6 roadmap
Yes, I know this article ;-)
If you read it carefully you'll see that the most points are pro gpgpu.
A high price and reduced number of Shader units will be uncomfortable,
but anyway it can be a nice gpgpu board.
If you read it carefully you'll see that the most points are pro gpgpu.
A high price and reduced number of Shader units will be uncomfortable,
but anyway it can be a nice gpgpu board.
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Re: Indigo 2.4/2.6 roadmap
[whine] But I want it nooooow! [/whine]OnoSendai wrote:Well, no, actually work is being done on GPU acceleration currently, and it will be released when done.easyarchitect wrote:..so we have to wait one year to get GPU acceleration?Historically it's been about 6 months between minor releases
Re: Indigo 2.4/2.6 roadmap
floating license and GPU +1 !!
Re: Indigo 2.4/2.6 roadmap
Can't wait!
Re: Indigo 2.4/2.6 roadmap
So goegeous!
Let s be patient, better have it released later, but better, than prematurely, and weak :)
Good luck! good job!
(and by the way, so proud to have my lifetime license!)
Let s be patient, better have it released later, but better, than prematurely, and weak :)
Good luck! good job!
(and by the way, so proud to have my lifetime license!)
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